class
ModifyDamageWithStatPoolEffector
- 5 properties
- 4 functions
Extends ModifyDamageEffector ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPool | game.data.StatPoolType | 0x30 | scripted |
poolStatus | string | 0x38 | scripted |
maxDmg | float | 0x58 | scripted |
percentMult | float | 0x5C | scripted |
refObj | string | 0x60 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithStatPoolEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyDamageWithStatPoolEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithStatPoolEffector_Initialize( ModifyDamageWithStatPoolEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithStatPoolEffector", "Uninitialize;GameInstance", (ModifyDamageWithStatPoolEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithStatPoolEffector_Uninitialize( ModifyDamageWithStatPoolEffector self, ScriptGameInstance game );WeakHandle<game.Object> GetRefObject(game.events.HitEvent hitEvent)RTTIvoid RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithStatPoolEffector", "RepeatedAction;GameObject", (ModifyDamageWithStatPoolEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithStatPoolEffector_RepeatedAction( ModifyDamageWithStatPoolEffector self, game.Object? owner );