class
MotionPatternTutorialContextDecisions
- 2 properties
- 5 functions
Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffectListener | DefaultTransitionStatusEffectListener? | 0x0 | scripted |
allowOnlyMotionPatternInputs | bool | 0x10 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextDecisions", "OnAttach;StateContextStateGameScriptInterface", (MotionPatternTutorialContextDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextDecisions_OnAttach( MotionPatternTutorialContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextDecisions", "OnDetach;StateContextStateGameScriptInterface", (MotionPatternTutorialContextDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextDecisions_OnDetach( MotionPatternTutorialContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextDecisions", "OnStatusEffectApplied;StatusEffect_Record", (MotionPatternTutorialContextDecisions_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextDecisions_OnStatusEffectApplied( MotionPatternTutorialContextDecisions self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIre.Hooks.PlaceVoid( "MotionPatternTutorialContextDecisions", "OnStatusEffectRemoved;StatusEffect_Record", (MotionPatternTutorialContextDecisions_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextDecisions_OnStatusEffectRemoved( MotionPatternTutorialContextDecisions self, WeakHandle<game.data.StatusEffect_Record> statusEffect );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "MotionPatternTutorialContextDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MotionPatternTutorialContextDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MotionPatternTutorialContextDecisions_EnterCondition( MotionPatternTutorialContextDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );