BlackICE Scripting

class

NcartTimetable

  • 2 properties
  • 25 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
isShortGlitchActivebool0x3D0 scripted
shortGlitchDelayIDgame.DelayID0x3D4 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool ResavePersistentData(game.PersistentState ps) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnPersitentStateInitialized(GameAttachedEvent evt) overrideRTTI
  • void CreateBlackboard() overrideRTTI
  • NcartTimetableBlackboardDef? GetBlackboardDef() overrideRTTI
  • NcartTimetableController? GetController() overrideRTTI
  • NcartTimetableControllerPS? GetDevicePS() overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • void StartShortGlitch() RTTI
  • bool OnStopShortGlitch(StopShortGlitchEvent evt) RTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void CutPower() overrideRTTI
  • void TurnOffScreen() RTTI
  • void TurnOnScreen() RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void ApplyActiveStatusEffect(ent.EntityID target, TDBID statusEffect) overrideRTTI
  • void UploadActiveProgramOnNPC(ent.EntityID targetID) overrideRTTI
  • void InitializeDisplayUpdate() RTTI
  • void UpdateCounterUI() RTTI
  • bool OnCounterUpdate(NcartTimeTableCounterUpdateEvent evt) RTTI