BlackICE Scripting

NewPerksCategoriesGameController class

NewPerksCategoriesGameController

Inheritance

Base: game.ui.MenuGameController

Derived

None.

Properties

PropertyType
tooltipsManagerRefink.WidgetReference scripted
buttonHintsManagerRefink.WidgetReference scripted
perksCategoriesContainerink.WidgetReference scripted
tabsContainerink.WidgetReference scripted
perksScreenContainerink.WidgetReference scripted
espionageScreenContainerink.WidgetReference scripted
skillsScreenContainerink.WidgetReference scripted
pointsDisplayink.WidgetReference scripted
playerLevelink.TextWidgetReference scripted
resetAttributesButtonink.WidgetReference scripted
skillsScreenButtonink.WidgetReference scripted
espionageAttributeMaskink.WidgetReference scripted
espionagePointsRefink.WidgetReference scripted
attributeTooltipHolderRightink.WidgetReference scripted
attributeTooltipHolderLeftink.WidgetReference scripted
centerHiglightPartsink.WidgetReference[] scripted
perkTooltipPlacementLeftink.WidgetReference scripted
perkTooltipPlacementRightink.WidgetReference scripted
perkTooltipBgLeftink.WidgetReference scripted
perkTooltipBgRightink.WidgetReference scripted
perkTooltipBgAnimProxyink.anim.Proxy? scripted
menuEventDispatcherWeakHandle<ink.MenuEventDispatcher> scripted
tabsControllerWeakHandle<NewPerkTabsController> scripted
perksScreenControllerWeakHandle<NewPerksScreenLogicController> scripted
espionageScreenControllerWeakHandle<NewPerksScreenLogicController> scripted
skillScreenControllerWeakHandle<NewPerkSkillsLogicController> scripted
tooltipsManagerWeakHandle<game.ui.TooltipsManager> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
dataManagerPlayerDevelopmentDataManager? scripted
questSystemWeakHandle<quest.QuestsSystem> scripted
attributesControllersListWeakHandle<PerksMenuAttributeItemController>[] scripted
perksMenuItemCreatedQueuePerksMenuAttributeItemCreated?[] scripted
pointsDisplayControllerWeakHandle<PerksPointsDisplayController> scripted
playerStatsBlackboardWeakHandle<game.IBlackboard> scripted
characterLevelListenerred.CallbackObject? scripted
playerWeakHandle<PlayerPuppet> scripted
previousScreenNewPeksActiveScreen scripted
currentScreenNewPeksActiveScreen scripted
currentStatScreengame.data.StatType scripted
johnnyEspionageInitializedbool scripted
isEspionageUnlockedbool scripted
lastHoveredAttributePerkMenuAttribute scripted
cyberwarePerkDetailsPopupTokenink.GameNotificationToken? scripted
perksScreenIntroAnimProxyink.anim.Proxy? scripted
perksScreenOutroAnimProxyink.anim.Proxy? scripted
perksScreenDirectionNewPerkTabsArrowDirection scripted
currentTooltipDataPerkHoverEventTooltipData scripted
uiSystemgame.ui.GameSystemUI? scripted
currentCursorPosVector2 scripted
perkUserDataPerkUserData? scripted
vendorUserDataVendorUserData? scripted
skillsOpenDataOpenSkillsMenuData? scripted
resetConfirmationTokenink.GameNotificationToken? scripted
userDataIScriptable? scripted
isPlayerInCombatbool scripted
screenDisplayContextScreenDisplayContext scripted

Functions