class
QuickHackableQueueHelper
- 0 properties
- 14 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static float GetFinisherHealthThresholdIncreaseForQueue(game.Object player, game.Object target)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::GetFinisherHealthThresholdIncreaseForQueue;GameObjectGameObject", (QuickHackableQueueHelper_GetFinisherHealthThresholdIncreaseForQueue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_GetFinisherHealthThresholdIncreaseForQueue( game.Object? player, game.Object? target );static bool IsActionQueueFull(ScriptableDeviceAction currentlyUploadingAction)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::IsActionQueueFull;ScriptableDeviceAction", (QuickHackableQueueHelper_IsActionQueueFull x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_IsActionQueueFull( ScriptableDeviceAction? currentlyUploadingAction );static bool CheckAndSetInactivityReasonForVehicleActions(game.device.Action[] actions, ScriptableDeviceAction scriptableDeviceAction)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::CheckAndSetInactivityReasonForVehicleActions;array<DeviceAction>ScriptableDeviceAction", (QuickHackableQueueHelper_CheckAndSetInactivityReasonForVehicleActions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_CheckAndSetInactivityReasonForVehicleActions( game.device.Action[] actions, ScriptableDeviceAction? scriptableDeviceAction );static bool IsAwarenessBumpingAllowed(ScriptedPuppet target)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::IsAwarenessBumpingAllowed;ScriptedPuppet", (QuickHackableQueueHelper_IsAwarenessBumpingAllowed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_IsAwarenessBumpingAllowed( ScriptedPuppet? target );static bool IsQueuePerkBought(PlayerPuppet playerPuppet)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::IsQueuePerkBought;PlayerPuppet", (QuickHackableQueueHelper_IsQueuePerkBought x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_IsQueuePerkBought( PlayerPuppet? playerPuppet );static bool IsStatusEffectStackable(game.data.StatusEffect_Record statusEffectRecord)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::IsStatusEffectStackable;StatusEffect_Record", (QuickHackableQueueHelper_IsStatusEffectStackable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_IsStatusEffectStackable( game.data.StatusEffect_Record? statusEffectRecord );static bool PutActionInQuickhackQueue(ScriptableDeviceAction action, GameplayRoleComponent gameplayRoleComponent, ScriptGameInstance gameInstance, CName qhIndicatorSlotName, game.Object requesterObject)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::PutActionInQuickhackQueue;ScriptableDeviceActionGameplayRoleComponentGameInstanceCNameGameObject", (QuickHackableQueueHelper_PutActionInQuickhackQueue x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_PutActionInQuickhackQueue( ScriptableDeviceAction? action, GameplayRoleComponent? gameplayRoleComponent, ScriptGameInstance gameInstance, CName qhIndicatorSlotName, game.Object? requesterObject );static void RemoveQuickhackQueue(GameplayRoleComponent gameplayRoleComponent, ScriptableDeviceAction currentlyUploadingAction)staticRTTI globalre.Hooks.PlaceVoid( "QuickHackableQueueHelper", "QuickHackableQueueHelper::RemoveQuickhackQueue;GameplayRoleComponentScriptableDeviceAction", (QuickHackableQueueHelper_RemoveQuickhackQueue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_RemoveQuickhackQueue( GameplayRoleComponent? gameplayRoleComponent, ScriptableDeviceAction? currentlyUploadingAction );static QuickSlotCommandUsed? PopFromQuickHackQueue(UploadProgramProgressEvent evt, GameplayRoleComponent gameplayRoleComponent)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::PopFromQuickHackQueue;UploadProgramProgressEventGameplayRoleComponent", (QuickHackableQueueHelper_PopFromQuickHackQueue x) => { return re.Hooks.CallOriginal<re.msgpack.QuickSlotCommandUsed>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_PopFromQuickHackQueue( UploadProgramProgressEvent? evt, GameplayRoleComponent? gameplayRoleComponent );static void BumpQuickHackUploadStatPoolValue(ScriptableDeviceAction action, game.Object player, ScriptGameInstance gameInstance)staticRTTI globalre.Hooks.PlaceVoid( "QuickHackableQueueHelper", "QuickHackableQueueHelper::BumpQuickHackUploadStatPoolValue;ScriptableDeviceActionGameObjectGameInstance", (QuickHackableQueueHelper_BumpQuickHackUploadStatPoolValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_BumpQuickHackUploadStatPoolValue( ScriptableDeviceAction? action, game.Object? player, ScriptGameInstance gameInstance );static bool CanNewActionBeQueued(ScriptableDeviceAction currentlyUploadingAction)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::CanNewActionBeQueued;ScriptableDeviceAction", (QuickHackableQueueHelper_CanNewActionBeQueued x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_CanNewActionBeQueued( ScriptableDeviceAction? currentlyUploadingAction );static bool IsActionQueueEnabled(ScriptableDeviceAction currentlyUploadingAction, PlayerPuppet playerPuppet)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::IsActionQueueEnabled;ScriptableDeviceActionPlayerPuppet", (QuickHackableQueueHelper_IsActionQueueEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_IsActionQueueEnabled( ScriptableDeviceAction? currentlyUploadingAction, PlayerPuppet? playerPuppet );static void DecreaseQuickHackQueueCount(PlayerPuppet player)staticRTTI globalre.Hooks.PlaceVoid( "QuickHackableQueueHelper", "QuickHackableQueueHelper::DecreaseQuickHackQueueCount;PlayerPuppet", (QuickHackableQueueHelper_DecreaseQuickHackQueueCount x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_DecreaseQuickHackQueueCount( PlayerPuppet? player );static bool SetInactivityReasonForAction(ScriptableDeviceAction scriptableDeviceAction, CName actionName, ScriptableDeviceAction currentlyUploadingAction, string failureExplanation)staticRTTI globalre.Hooks.Place( "QuickHackableQueueHelper", "QuickHackableQueueHelper::SetInactivityReasonForAction;ScriptableDeviceActionCNameScriptableDeviceActionString", (QuickHackableQueueHelper_SetInactivityReasonForAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackableQueueHelper_SetInactivityReasonForAction( ScriptableDeviceAction? scriptableDeviceAction, CName actionName, ScriptableDeviceAction? currentlyUploadingAction, string failureExplanation );