class
QuickSlotsHoldDecisions
- 0 properties
- 2 functions
- 5 derived classes
Extends QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
PocketRadioWheelDecisions, VehicleInsideWheelDecisions, VehicleVisualCustomizationDecisions, VehicleWheelDecisions, WeaponWheelDecisions
Properties
None.
Functions
bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsHoldDecisions", "ToQuickSlotsReady;StateContextStateGameScriptInterface", (QuickSlotsHoldDecisions_ToQuickSlotsReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldDecisions_ToQuickSlotsReady( QuickSlotsHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToQuickSlotsBusy(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsHoldDecisions", "ToQuickSlotsBusy;StateContextStateGameScriptInterface", (QuickSlotsHoldDecisions_ToQuickSlotsBusy x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsHoldDecisions_ToQuickSlotsBusy( QuickSlotsHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );