class
VehicleVisualCustomizationDecisions
- 0 properties
- 5 functions
Extends QuickSlotsHoldDecisions QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleVisualCustomizationDecisions", "OnAttach;StateContextStateGameScriptInterface", (VehicleVisualCustomizationDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualCustomizationDecisions_OnAttach( VehicleVisualCustomizationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleVisualCustomizationDecisions", "OnDetach;StateContextStateGameScriptInterface", (VehicleVisualCustomizationDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualCustomizationDecisions_OnDetach( VehicleVisualCustomizationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "VehicleVisualCustomizationDecisions", "OnAction", (VehicleVisualCustomizationDecisions_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualCustomizationDecisions_OnAction( VehicleVisualCustomizationDecisions self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "VehicleVisualCustomizationDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehicleVisualCustomizationDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualCustomizationDecisions_EnterCondition( VehicleVisualCustomizationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehicleVisualCustomizationDecisions", "ToQuickSlotsReady;StateContextStateGameScriptInterface", (VehicleVisualCustomizationDecisions_ToQuickSlotsReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualCustomizationDecisions_ToQuickSlotsReady( VehicleVisualCustomizationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );