class
VehicleInsideWheelDecisions
- 0 properties
- 6 functions
Extends QuickSlotsHoldDecisions QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleInsideWheelDecisions", "OnAttach;StateContextStateGameScriptInterface", (VehicleInsideWheelDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_OnAttach( VehicleInsideWheelDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleInsideWheelDecisions", "OnDetach;StateContextStateGameScriptInterface", (VehicleInsideWheelDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_OnDetach( VehicleInsideWheelDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "VehicleInsideWheelDecisions", "OnAction", (VehicleInsideWheelDecisions_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_OnAction( VehicleInsideWheelDecisions self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "VehicleInsideWheelDecisions", "EnterCondition;StateContextStateGameScriptInterface", (VehicleInsideWheelDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_EnterCondition( VehicleInsideWheelDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "VehicleInsideWheelDecisions", "ToQuickSlotsReady;StateContextStateGameScriptInterface", (VehicleInsideWheelDecisions_ToQuickSlotsReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_ToQuickSlotsReady( VehicleInsideWheelDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsRadioDisabled(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "VehicleInsideWheelDecisions", "IsRadioDisabled;StateGameScriptInterface", (VehicleInsideWheelDecisions_IsRadioDisabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleInsideWheelDecisions_IsRadioDisabled( VehicleInsideWheelDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );