SecuritySystem class
SecuritySystem
Inheritance
Base: DeviceSystemBase
Derived
None.
Properties
| Property | Type | |
|---|---|---|
savedOutputCache | OutputValidationDataStruct[] | scripted |
Functions
bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIFocusForcedHighlightData? GetDefaultHighlight()overrideRTTISecuritySystemControllerPS? GetDevicePS()overrideRTTISecuritySystemController? GetController()overrideRTTIbool OnSlaveStateChanged(game.PSDeviceChangedEvent evt)overrideRTTIbool OnQuestIllegalActionNotification(QuestIllegalActionNotification evt)RTTIbool OnQuestCombatActionNotification(QuestCombatActionNotification evt)RTTIbool OnSetSecuritySystemState(SetSecuritySystemState evt)RTTIbool OnQuestAuthorizePlayer(AuthorizePlayerInSecuritySystem evt)RTTIbool OnQuestBlackListPlayer(BlacklistPlayer evt)RTTIbool OnQuestExclusiveQuestControl(SuppressSecuritySystemStateChange evt)RTTIbool OnQuestChangeSecuritySystemAttitudeGroup(QuestChangeSecuritySystemAttitudeGroup evt)RTTIvoid OnMaraudersMapDeviceDebug(world.MaraudersMapDevicesSink sink)overrideRTTI