BlackICE Scripting

class

SecuritySystem

  • 1 property
  • 13 functions

Extends DeviceSystemBase InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
savedOutputCacheOutputValidationDataStruct[]0x3D0 scripted

Functions

  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • FocusForcedHighlightData? GetDefaultHighlight() overrideRTTI
  • SecuritySystemControllerPS? GetDevicePS() overrideRTTI
  • SecuritySystemController? GetController() overrideRTTI
  • bool OnSlaveStateChanged(game.PSDeviceChangedEvent evt) overrideRTTI
  • bool OnQuestIllegalActionNotification(QuestIllegalActionNotification evt) RTTI
  • bool OnQuestCombatActionNotification(QuestCombatActionNotification evt) RTTI
  • bool OnSetSecuritySystemState(SetSecuritySystemState evt) RTTI
  • bool OnQuestAuthorizePlayer(AuthorizePlayerInSecuritySystem evt) RTTI
  • bool OnQuestBlackListPlayer(BlacklistPlayer evt) RTTI
  • bool OnQuestExclusiveQuestControl(SuppressSecuritySystemStateChange evt) RTTI
  • bool OnQuestChangeSecuritySystemAttitudeGroup(QuestChangeSecuritySystemAttitudeGroup evt) RTTI
  • void OnMaraudersMapDeviceDebug(world.MaraudersMapDevicesSink sink) overrideRTTI