BlackICE Scripting

class

Speaker

  • 6 properties
  • 21 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
soundEventPlayingbool0x3D0 scripted
soundEventCName0x3D8 scripted
effectRefgame.EffectRef0x3E0 scripted
deafGameEffectgame.EffectInstance?0x408 scripted
targetsWeakHandle<ScriptedPuppet>[]0x418 scripted
statusEffectTDBID0x428 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnPersitentStateInitialized(GameAttachedEvent evt) overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • bool OnChangeMusicAction(ChangeMusicAction evt) RTTI
  • void StopAllSounds() RTTI
  • void PlayAllSounds() RTTI
  • void StartGameEffect(ESoundStatusEffects effect) RTTI
  • bool OnDelayEvent(DelayEvent evt) RTTI
  • void CreateGameEffect() RTTI
  • void StopGameEffect() RTTI
  • bool OnTargetAcquired(TargetAcquiredEvent evt) RTTI
  • bool OnTargetLost(TargetLostEvent evt) RTTI
  • void ApplyStatusEffect(WeakHandle<game.Object> target) RTTI
  • void RemoveStatusEffect(WeakHandle<game.Object> target) RTTI
  • SpeakerControllerPS? GetDevicePS() overrideRTTI
  • SpeakerController? GetController() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI