StatusEffectManagerComponent class
StatusEffectManagerComponent
Inheritance
Base: AIMandatoryComponents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
weaponDropedInWounded | bool | scripted |
Functions
ScriptedPuppet? GetPuppet()RTTIgame.IBlackboard? GetBlackboard()RTTIvoid SetAnimWrapperWeight(CName key, float value)RTTIbool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt)RTTIvoid EnterInstantDismemberment()RTTI