class
StatusEffectManagerComponent
- 1 property
- 5 functions
Extends AIMandatoryComponents AIRelatedComponents game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponDropedInWounded | bool | 0x0 | scripted |
Functions
ScriptedPuppet? GetPuppet()RTTIre.Hooks.Place( "StatusEffectManagerComponent", "GetPuppet;", (StatusEffectManagerComponent_GetPuppet x) => { return re.Hooks.CallOriginal<re.msgpack.ScriptedPuppet>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectManagerComponent_GetPuppet( StatusEffectManagerComponent self );game.IBlackboard? GetBlackboard()RTTIre.Hooks.Place( "StatusEffectManagerComponent", "GetBlackboard;", (StatusEffectManagerComponent_GetBlackboard x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectManagerComponent_GetBlackboard( StatusEffectManagerComponent self );void SetAnimWrapperWeight(CName key, float value)RTTIre.Hooks.PlaceVoid( "StatusEffectManagerComponent", "SetAnimWrapperWeight;CNameFloat", (StatusEffectManagerComponent_SetAnimWrapperWeight x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectManagerComponent_SetAnimWrapperWeight( StatusEffectManagerComponent self, CName key, float value );bool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt)RTTIre.Hooks.Place( "StatusEffectManagerComponent", "OnStatusEffectApplied", (StatusEffectManagerComponent_OnStatusEffectApplied x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectManagerComponent_OnStatusEffectApplied( StatusEffectManagerComponent self, game.events.ApplyStatusEffectEvent? evt );void EnterInstantDismemberment()RTTIre.Hooks.PlaceVoid( "StatusEffectManagerComponent", "EnterInstantDismemberment;", (StatusEffectManagerComponent_EnterInstantDismemberment x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectManagerComponent_EnterInstantDismemberment( StatusEffectManagerComponent self );