BlackICE Scripting

class

StatusEffectManagerComponent

  • 1 property
  • 5 functions

Extends AIMandatoryComponents AIRelatedComponents game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
weaponDropedInWoundedbool0x0 scripted

Functions

  • ScriptedPuppet? GetPuppet() RTTI
  • game.IBlackboard? GetBlackboard() RTTI
  • void SetAnimWrapperWeight(CName key, float value) RTTI
  • bool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt) RTTI
  • void EnterInstantDismemberment() RTTI