class
TriggerContinuousAttackEffector
- 5 properties
- 3 functions
- 1 derived class
Extends game.ContinuousEffector game.Effector IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
attackTDBID | TDBID | 0x10 | scripted |
attack | game.Attack_GameEffect? | 0x18 | scripted |
delayTime | float | 0x28 | scripted |
timeDilationDriver | game.data.EffectorTimeDilationDriver | 0x2C | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "TriggerContinuousAttackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (TriggerContinuousAttackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TriggerContinuousAttackEffector_Initialize( TriggerContinuousAttackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "TriggerContinuousAttackEffector", "Uninitialize;GameInstance", (TriggerContinuousAttackEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TriggerContinuousAttackEffector_Uninitialize( TriggerContinuousAttackEffector self, ScriptGameInstance game );void ContinuousAction(game.Object owner, game.Object instigator)overrideRTTIre.Hooks.PlaceVoid( "TriggerContinuousAttackEffector", "ContinuousAction;GameObjectGameObject", (TriggerContinuousAttackEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TriggerContinuousAttackEffector_ContinuousAction( TriggerContinuousAttackEffector self, game.Object? owner, game.Object? instigator );