class
VehicleAutodriveCombatAimContextEvents
- 0 properties
- 2 functions
Extends VehicleAutodriveCombatContextEvents VehicleAutodriveContextEvents InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatAimContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleAutodriveCombatAimContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatAimContextEvents_OnEnter( VehicleAutodriveCombatAimContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatAimContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleAutodriveCombatAimContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatAimContextEvents_OnExit( VehicleAutodriveCombatAimContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );