class
VehicleAutodriveCombatTPPContextEvents
- 0 properties
- 4 functions
Extends VehicleAutodriveCombatContextEvents VehicleAutodriveContextEvents InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void UpdateVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatTPPContextEvents", "UpdateVehicleDriverCombatInputHintsInternal;StateContextStateGameScriptInterface", (VehicleAutodriveCombatTPPContextEvents_UpdateVehicleDriverCombatInputHintsInternal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatTPPContextEvents_UpdateVehicleDriverCombatInputHintsInternal( VehicleAutodriveCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatTPPContextEvents", "RemoveVehicleDriverCombatInputHintsInternal;StateContextStateGameScriptInterface", (VehicleAutodriveCombatTPPContextEvents_RemoveVehicleDriverCombatInputHintsInternal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatTPPContextEvents_RemoveVehicleDriverCombatInputHintsInternal( VehicleAutodriveCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatTPPContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleAutodriveCombatTPPContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatTPPContextEvents_OnEnter( VehicleAutodriveCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleAutodriveCombatTPPContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleAutodriveCombatTPPContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAutodriveCombatTPPContextEvents_OnExit( VehicleAutodriveCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );