VehicleDriverCombatContextEvents class
VehicleDriverCombatContextEvents
Inheritance
Base: InputContextTransitionEvents
Derived
VehicleDriverCombatAimContextEvents, VehicleDriverCombatMountedWeaponsContextEvents, VehicleDriverCombatTPPContextEvents
Properties
| Property | Type | |
|---|---|---|
weapon | WeakHandle<game.weapon.Object> | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateVehicleDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI