class
VehicleDriverCombatTPPContextEvents
- 0 properties
- 4 functions
Extends VehicleDriverCombatContextEvents InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void UpdateVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleDriverCombatTPPContextEvents", "UpdateVehicleDriverCombatInputHintsInternal;StateContextStateGameScriptInterface", (VehicleDriverCombatTPPContextEvents_UpdateVehicleDriverCombatInputHintsInternal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatTPPContextEvents_UpdateVehicleDriverCombatInputHintsInternal( VehicleDriverCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveVehicleDriverCombatInputHintsInternal(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleDriverCombatTPPContextEvents", "RemoveVehicleDriverCombatInputHintsInternal;StateContextStateGameScriptInterface", (VehicleDriverCombatTPPContextEvents_RemoveVehicleDriverCombatInputHintsInternal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatTPPContextEvents_RemoveVehicleDriverCombatInputHintsInternal( VehicleDriverCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleDriverCombatTPPContextEvents", "OnEnter;StateContextStateGameScriptInterface", (VehicleDriverCombatTPPContextEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatTPPContextEvents_OnEnter( VehicleDriverCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "VehicleDriverCombatTPPContextEvents", "OnExit;StateContextStateGameScriptInterface", (VehicleDriverCombatTPPContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDriverCombatTPPContextEvents_OnExit( VehicleDriverCombatTPPContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );