BlackICE Scripting

class game.data

Grenade_Record

game.data.Grenade_Record

  • 0 properties
  • 68 functions

Extends game.data.Gadget_Record game.data.WeaponItem_Record game.data.Item_Record game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string DetonationSound() RTTI
  • string DetonationRumbleName() RTTI
  • string UnderwaterDetonationRumbleName() RTTI
  • WeakHandle<game.data.Attack_Record> DeepWaterAttack() RTTI
  • game.data.Attack_Record? DeepWaterAttackHandle() RTTI
  • WeakHandle<game.data.Attack_Record> Attack() RTTI
  • game.data.Attack_Record? AttackHandle() RTTI
  • WeakHandle<game.data.Attack_Record> ShallowWaterAttack() RTTI
  • game.data.Attack_Record? ShallowWaterAttackHandle() RTTI
  • WeakHandle<game.data.Attack_Record> EnhancedPerkAttack() RTTI
  • game.data.Attack_Record? EnhancedPerkAttackHandle() RTTI
  • WeakHandle<game.data.Attack_Record> NpcHitReactionAttack() RTTI
  • game.data.Attack_Record? NpcHitReactionAttackHandle() RTTI
  • WeakHandle<game.data.GrenadeDeliveryMethod_Record> DeliveryMethod() RTTI
  • game.data.GrenadeDeliveryMethod_Record? DeliveryMethodHandle() RTTI
  • WeakHandle<game.data.StimType_Record> DetonationStimType() RTTI
  • game.data.StimType_Record? DetonationStimTypeHandle() RTTI
  • WeakHandle<game.data.Attack_Record> EnemyAttack() RTTI
  • game.data.Attack_Record? EnemyAttackHandle() RTTI
  • WeakHandle<game.data.Attack_Record> AdditionalAttack() RTTI
  • game.data.Attack_Record? AdditionalAttackHandle() RTTI
  • float[] RotationAxesSpeeds() RTTI
  • int GetRotationAxesSpeedsCount() RTTI
  • float GetRotationAxesSpeedsItem(int index) RTTI
  • bool RotationAxesSpeedsContains(float item) RTTI
  • float[] RotationAxesZ() RTTI
  • int GetRotationAxesZCount() RTTI
  • float GetRotationAxesZItem(int index) RTTI
  • bool RotationAxesZContains(float item) RTTI
  • float[] RotationAxesX() RTTI
  • int GetRotationAxesXCount() RTTI
  • float GetRotationAxesXItem(int index) RTTI
  • bool RotationAxesXContains(float item) RTTI
  • float[] RotationAxesY() RTTI
  • int GetRotationAxesYCount() RTTI
  • float GetRotationAxesYItem(int index) RTTI
  • bool RotationAxesYContains(float item) RTTI
  • float AttackDuration() RTTI
  • float ShallowWaterDepth() RTTI
  • float StoryDifficultySelfDamagePerTick() RTTI
  • float HardDifficultySelfDamagePerTick() RTTI
  • float EnhancedAttackDurationFromPerk() RTTI
  • float AttackRadius() RTTI
  • float RotationSpeedMax() RTTI
  • float EnhancedAttackRadiusFromPerk() RTTI
  • float NormalDifficultySelfDamagePerTick() RTTI
  • float Npc_hardDifficultySelfDamagePerTick() RTTI
  • float UnderwaterDetonationStimRadius() RTTI
  • float SinkingDetonationDelay() RTTI
  • float SinkingDepth() RTTI
  • int RandomRotationAxes() RTTI
  • float RotationSpeedMin() RTTI
  • float DetonationStimRadius() RTTI
  • float Npc_veryHardDifficultySelfDamagePerTick() RTTI
  • float WaterDetonationImpulseStrength() RTTI
  • float DeepWaterDepth() RTTI
  • int Seed() RTTI
  • float WaterDetonationImpulseRadiusCoef() RTTI
  • float WaterSurfaceImpactImpulseStrength() RTTI
  • float Npc_storyDifficultySelfDamagePerTick() RTTI
  • float VeryHardDifficultySelfDamagePerTick() RTTI
  • float Npc_normalDifficultySelfDamagePerTick() RTTI
  • float ShootCollisionEnableDelay() RTTI
  • float WaterSurfaceImpactImpulseRadius() RTTI
  • bool RemoveMeshOnDetonation() RTTI
  • bool SpawnFxAtWaterSurface() RTTI
  • bool ReleaseOnDetonation() RTTI
  • bool UseSeed() RTTI