WeaponItem_Record class
game.data.WeaponItem_Record
Inheritance
Base: game.data.Item_Record
Derived
Properties
None.
Functions
WeakHandle<game.data.Item_Record> Ammo()RTTIgame.data.Item_Record? AmmoHandle()RTTIWeakHandle<game.data.WeaponFxPackage_Record> FxPackageQuickMelee()RTTIgame.data.WeaponFxPackage_Record? FxPackageQuickMeleeHandle()RTTIWeakHandle<game.data.UIIcon_Record> HudIcon()RTTIgame.data.UIIcon_Record? HudIconHandle()RTTIWeakHandle<game.data.RangedAttackPackage_Record> RangedAttacks()RTTIgame.data.RangedAttackPackage_Record? RangedAttacksHandle()RTTIWeakHandle<game.data.TriggerMode_Record> SecondaryTriggerMode()RTTIgame.data.TriggerMode_Record? SecondaryTriggerModeHandle()RTTIWeakHandle<game.data.WeaponEvolution_Record> Evolution()RTTIgame.data.WeaponEvolution_Record? EvolutionHandle()RTTIWeakHandle<game.data.WeaponManufacturer_Record> Manufacturer()RTTIgame.data.WeaponManufacturer_Record? ManufacturerHandle()RTTIWeakHandle<game.data.TriggerMode_Record> PrimaryTriggerMode()RTTIgame.data.TriggerMode_Record? PrimaryTriggerModeHandle()RTTIWeakHandle<game.data.WeaponFxPackage_Record> FxPackage()RTTIgame.data.WeaponFxPackage_Record? FxPackageHandle()RTTIWeakHandle<game.data.DamageType_Record> DamageType()RTTIgame.data.DamageType_Record? DamageTypeHandle()RTTIWeakHandle<game.data.Item_Record> HolsteredItem()RTTIgame.data.Item_Record? HolsteredItemHandle()RTTIint GetAttacksCount()RTTIWeakHandle<game.data.Attack_Record> GetAttacksItem(int index)RTTIgame.data.Attack_Record? GetAttacksItemHandle(int index)RTTIbool AttacksContains(WeakHandle<game.data.Attack_Record> item)RTTIint GetTriggerModesCount()RTTIWeakHandle<game.data.TriggerMode_Record> GetTriggerModesItem(int index)RTTIgame.data.TriggerMode_Record? GetTriggerModesItemHandle(int index)RTTIbool TriggerModesContains(WeakHandle<game.data.TriggerMode_Record> item)RTTIint GetShootingPatternPackagesCount()RTTIWeakHandle<game.data.AIPatternsPackage_Record> GetShootingPatternPackagesItem(int index)RTTIgame.data.AIPatternsPackage_Record? GetShootingPatternPackagesItemHandle(int index)RTTIbool ShootingPatternPackagesContains(WeakHandle<game.data.AIPatternsPackage_Record> item)RTTICName AudioWeaponConfiguration()RTTICName TriggerEffectName()RTTICName GameplayDescription()RTTICName EffectiveRangeFalloffCurve()RTTICName NPCAnimWrapperWeightOverride()RTTICName PreviewEffectTag()RTTICName EffectiveRangeCurve()RTTICName ProjectileEaseOutCurveName()RTTICName PreviewEffectName()RTTIVector3 IkOffset()RTTIint ForcedMinHitReaction()RTTIfloat UninterruptibleEmptyReloadStart()RTTIfloat UninterruptibleReloadStart()RTTIfloat BaseEmptyReloadTime()RTTIfloat BaseReloadTime()RTTIbool UseForcedTBHZOffset()RTTIbool IsIKEnabled()RTTIbool UseShootVFXOnlyOnFirstShot()RTTI