MinigameGenerationRule class
game.ui.MinigameGenerationRule
Inheritance
Base: IScriptable
Derived
MinigameGenerationRuleOverridePrograms, MinigameGenerationRulePredefinedBoard, MinigameGenerationRulePredefinedBoardWithTraps, MinigameGenerationRuleScalingPrograms, MinigameGenerationRule_Test, game.ui.GridNoiseGenRule, game.ui.MainProgramGenRule, game.ui.ProgramFromDataGenRule, game.ui.ProgramsGridGenRule, game.ui.TrapsGenRule
Properties
| Property | Type | |
|---|---|---|
minigameController | WeakHandle<game.ui.HackingMinigameGameController> | |
blackboardSystem | game.BlackboardSystem? | scripted |
entity | WeakHandle<ent.Entity> | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
minigameRecord | WeakHandle<game.data.Minigame_Def_Record> | scripted |
bufferSize | int | scripted |
isItemBreach | bool | scripted |
Functions
void SetBlackboard(game.BlackboardSystem b)RTTIvoid SetEntity(ent.Entity entity)RTTIvoid SetPlayer(PlayerPuppet player)RTTIvoid SetRecord(game.data.Minigame_Def_Record rec)RTTIvoid SetBufferSize(int buffer)RTTIvoid SetIsItemBreach(bool itemBreach)RTTIgame.data.MiniGame_Trap_Record? IntToTrap(int i)RTTI