BlackICE Scripting

MinimapContainerController class

game.ui.MinimapContainerController

Inheritance

Base: game.ui.MappinsContainerController

Derived

game.ui.WorldMapFloorPlanController

Properties

PropertyType
settingsgame.MinimapSettings?
clampedMappinContainerink.CompoundWidgetReference
unclampedMappinContainerink.CompoundWidgetReference
maskWidgetink.MaskWidgetReference
playerIconWidgetink.WidgetReference
compassWidgetink.WidgetReference
worldGeometryContainerink.CanvasWidgetReference
worldGeometryCacheink.CacheWidgetReference
geometryLibraryIDCName
timeDisplayWidgetink.CompoundWidgetReference
rootZoneSafetyWeakHandle<ink.Widget> scripted
locationTextWidgetink.TextWidgetReference scripted
fluffText1ink.TextWidgetReference scripted
securityAreaVignetteWidgetink.WidgetReference scripted
securityAreaTextink.TextWidgetReference scripted
combatModeHighlightink.WidgetReference scripted
courierTimerContainerink.WidgetReference scripted
courierTimerTextink.TextWidgetReference scripted
alternativeIconContainerink.WidgetReference scripted
autoDriveModeHighlightink.WidgetReference scripted
autoDriveIconRefink.WidgetLibraryReference scripted
rootWidgetWeakHandle<ink.Widget> scripted
zoneVignetteAnimProxyink.anim.Proxy? scripted
inPublicOrRestrictedZonebool scripted
fluffTextCountint scripted
alternativePlayerIconAnimProxyink.anim.Proxy? scripted
hasOverridenPlayerIconbool scripted
psmBlackboardWeakHandle<game.IBlackboard> scripted
mapBlackboardWeakHandle<game.IBlackboard> scripted
mapDefinitionUI_MapDef? scripted
locationDataCallbackred.CallbackObject? scripted
highlightRequestCallbackred.CallbackObject? scripted
countdownTimerBlackboardWeakHandle<game.IBlackboard> scripted
countdownTimerDefinitionUI_HUDCountdownTimerDef? scripted
countdownTimerActiveCallbackred.CallbackObject? scripted
countdownTimerTimeCallbackred.CallbackObject? scripted
securityBlackBoardIDred.CallbackObject? scripted
remoteControlledVehicleDataCallbackred.CallbackObject? scripted
remoteControlledVehicleCameraChangedToTPPCallbackred.CallbackObject? scripted
combatAnimationink.anim.Proxy? scripted
autodriveDataDefinitionUI_AutodriveDataDef? scripted
autodriveDataBlackboardWeakHandle<game.IBlackboard> scripted
autoDriveEnabledCallbackred.CallbackObject? scripted
autoDriveEnabledbool scripted
autoDriveAnimationink.anim.Proxy? scripted
playerInCombatbool scripted
currentZoneTypeESecurityAreaType scripted
messageCounterControllerWeakHandle<ink.CompoundWidget> scripted

Functions