BlackICE Scripting

class game.ui

MinimapContainerController

game.ui.MinimapContainerController

  • 48 properties
  • 32 functions
  • 1 derived class

Extends game.ui.MappinsContainerController game.ui.ProjectedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
settingsgame.MinimapSettings?0x4C0
clampedMappinContainerink.CompoundWidgetReference0x4D0
unclampedMappinContainerink.CompoundWidgetReference0x4E8
maskWidgetink.MaskWidgetReference0x560
playerIconWidgetink.WidgetReference0x530
compassWidgetink.WidgetReference0x548
worldGeometryContainerink.CanvasWidgetReference0x518
worldGeometryCacheink.CacheWidgetReference0x500
geometryLibraryIDCName0x578
timeDisplayWidgetink.CompoundWidgetReference0x5E0
rootZoneSafetyWeakHandle<ink.Widget>0x58 scripted
locationTextWidgetink.TextWidgetReference0x68 scripted
fluffText1ink.TextWidgetReference0x80 scripted
securityAreaVignetteWidgetink.WidgetReference0x98 scripted
securityAreaTextink.TextWidgetReference0xB0 scripted
combatModeHighlightink.WidgetReference0xC8 scripted
courierTimerContainerink.WidgetReference0xE0 scripted
courierTimerTextink.TextWidgetReference0xF8 scripted
alternativeIconContainerink.WidgetReference0x110 scripted
autoDriveModeHighlightink.WidgetReference0x128 scripted
autoDriveIconRefink.WidgetLibraryReference0x140 scripted
rootWidgetWeakHandle<ink.Widget>0x150 scripted
zoneVignetteAnimProxyink.anim.Proxy?0x160 scripted
inPublicOrRestrictedZonebool0x170 scripted
fluffTextCountint0x174 scripted
alternativePlayerIconAnimProxyink.anim.Proxy?0x178 scripted
hasOverridenPlayerIconbool0x188 scripted
psmBlackboardWeakHandle<game.IBlackboard>0x190 scripted
mapBlackboardWeakHandle<game.IBlackboard>0x1A0 scripted
mapDefinitionUI_MapDef?0x1B0 scripted
locationDataCallbackred.CallbackObject?0x1C0 scripted
highlightRequestCallbackred.CallbackObject?0x1D0 scripted
countdownTimerBlackboardWeakHandle<game.IBlackboard>0x1E0 scripted
countdownTimerDefinitionUI_HUDCountdownTimerDef?0x1F0 scripted
countdownTimerActiveCallbackred.CallbackObject?0x200 scripted
countdownTimerTimeCallbackred.CallbackObject?0x210 scripted
securityBlackBoardIDred.CallbackObject?0x220 scripted
remoteControlledVehicleDataCallbackred.CallbackObject?0x230 scripted
remoteControlledVehicleCameraChangedToTPPCallbackred.CallbackObject?0x240 scripted
combatAnimationink.anim.Proxy?0x250 scripted
autodriveDataDefinitionUI_AutodriveDataDef?0x260 scripted
autodriveDataBlackboardWeakHandle<game.IBlackboard>0x270 scripted
autoDriveEnabledCallbackred.CallbackObject?0x280 scripted
autoDriveEnabledbool0x290 scripted
autoDriveAnimationink.anim.Proxy?0x298 scripted
playerInCombatbool0x2A8 scripted
currentZoneTypeESecurityAreaType0x2A9 scripted
messageCounterControllerWeakHandle<ink.CompoundWidget>0x2B0 scripted

Functions

  • void RequestLayerHighlight(mini.map.ui.ELayerType layer, mini.map.LayerHighlightRequestData highlightData) RTTI
  • bool OnInitialize() RTTI
  • bool OnUnitialize() RTTI
  • bool OnPlayerAttach(game.Object player) RTTI
  • void InitializePlayer(game.Object player) RTTI
  • bool OnPlayerDetach(game.Object player) RTTI
  • bool OnCountdownTimerActiveUpdated(bool active) RTTI
  • bool OnCountdownTimerTimeUpdated(float time) RTTI
  • bool OnLocationUpdated(string value) RTTI
  • bool OnAutoDriveStateChanged(bool state) RTTI
  • bool OnPSMCombatChanged(game.PSMCombat psmCombatArg) RTTI
  • CName GetCurrentZoneName() RTTI
  • CName GetFadeInZoneSafetyName() RTTI
  • CName GetFadeInZoneDangerName() RTTI
  • void UpdateZoneText() RTTI
  • void PlayZoneVignetteAnimation(CName animationName) RTTI
  • void UpdateSecurityAreaZoneVignette() RTTI
  • bool OnPSMRemoteControlledVehicleCameraChangedToTPP(bool value) RTTI
  • ESecurityAreaType GetSecurityZoneBasedOnAreaData(SecurityAreaData securityAreaData) RTTI
  • void SecurityZoneUpdate() RTTI
  • void SetMinimapVisualsForCombat() RTTI
  • void UpdateFluffTextCount() RTTI
  • void TryPlayFadeInAnimation() RTTI
  • void OverridePlayerIcon(ink.WidgetLibraryReference overrideIcon) RTTI
  • void RemovePlayerIconOverride() RTTI
  • void TryStopZoneVignetteAnimation() RTTI
  • void UpdateInPublicOrRestricedZoneFlag() RTTI
  • bool OnPlayerEnterArea(WeakHandle<game.ui.MinimapSecurityAreaMappinController> controller) RTTI
  • bool OnPlayerExitArea(WeakHandle<game.ui.MinimapSecurityAreaMappinController> controller) RTTI
  • game.ui.MappinUIProfile CreateMappinUIProfile(WeakHandle<game.map.pins.IMappin> mappin, game.data.MappinVariant mappinVariant, game.ui.MappinControllerCustomData customData) overrideRTTI
  • CName ZoneToState(ESecurityAreaType zone) RTTI
  • CName ZoneToTextKey(ESecurityAreaType zone) RTTI