BlackICE Scripting

class

DestructibleMasterLight

  • 2 properties
  • 17 functions

Extends DestructibleMasterDevice InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
lightComponentsgame.LightComponent?[]0x3D0 scripted
lightDefinitionsgame.data.LightPreset[]0x3E0 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnPhysicalDestructionEvent(ent.PhysicalDestructionEvent evt) overrideRTTI
  • DestructibleMasterLightController? GetController() overrideRTTI
  • DestructibleMasterLightControllerPS? GetDevicePS() overrideRTTI
  • bool ShouldRegisterToHUD() overrideRTTI
  • void ApplyPreset(game.LightComponent light, TDBID preset) RTTI
  • bool CreateColorFromIntArray(int[] ints, out Color color) RTTI
  • void CutPower() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnLights() RTTI
  • void TurnOffLights() RTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • void ReactToHit(game.events.HitEvent hit) overrideRTTI
  • bool OnEMPHitEvent(EMPHitEvent evt) overrideRTTI
  • bool OnEMPEnded(EMPEnded evt) overrideRTTI