DoorProximityDetector class
DoorProximityDetector
Inheritance
Base: ProximityDetector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
triggeredAlarmID | game.DelayID | scripted |
blinkInterval | float | scripted |
authorizationLevel | ESecurityAccessLevel | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIbool OnGameAttached()overrideRTTIbool OnDetach()overrideRTTIDoorProximityDetectorControllerPS? GetDevicePS()overrideRTTIDoorProximityDetectorController? GetController()overrideRTTIvoid TurnOffDevice()overrideRTTIvoid TurnOnDevice()overrideRTTIvoid LockDevice(bool shouldLock)overrideRTTIbool IsPlayerAuthorized()RTTIvoid SetAppearanceState(DoorProximityDetectorAppearanceStateType appearanceState)RTTIvoid TriggerAlarmBehavior(bool yes)RTTIbool OnSecuritySystemOutput(SecuritySystemOutput evt)overrideRTTIbool IsAlarmTriggered()RTTIbool OnAlarmBlink(AlarmEvent evt)RTTIvoid CancelAlarmCallback()RTTIvoid StartGlitching(EGlitchState glitchState, float? intensity)overrideRTTIvoid StopGlitching()overrideRTTI