BlackICE Scripting

class

DoorProximityDetector

  • 3 properties
  • 18 functions

Extends ProximityDetector Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
triggeredAlarmIDgame.DelayID0x390 scripted
blinkIntervalfloat0x398 scripted
authorizationLevelESecurityAccessLevel0x39C scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnDetach() overrideRTTI
  • DoorProximityDetectorControllerPS? GetDevicePS() overrideRTTI
  • DoorProximityDetectorController? GetController() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void LockDevice(bool shouldLock) overrideRTTI
  • bool IsPlayerAuthorized() RTTI
  • void SetAppearanceState(DoorProximityDetectorAppearanceStateType appearanceState) RTTI
  • void TriggerAlarmBehavior(bool yes) RTTI
  • bool OnSecuritySystemOutput(SecuritySystemOutput evt) overrideRTTI
  • bool IsAlarmTriggered() RTTI
  • void CancelAlarmCallback() RTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI