BlackICE Scripting

class

ProximityDetector

  • 6 properties
  • 15 functions
  • 2 derived classes

Extends Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
scanningAreaNameCName0x350 scripted
surroundingAreaNameCName0x358 scripted
scanningAreagame.StaticTriggerAreaComponent?0x360 scripted
surroundingAreagame.StaticTriggerAreaComponent?0x370 scripted
securityAreaTypeESecurityAreaType0x380 scripted
notifiactionTypeESecurityNotificationType0x384 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • ProximityDetectorControllerPS? GetDevicePS() overrideRTTI
  • ProximityDetectorController? GetController() overrideRTTI
  • bool OnAreaEnter(ent.AreaEnteredEvent evt) overrideRTTI
  • bool OnAreaExit(ent.AreaExitedEvent evt) overrideRTTI
  • bool OnTargetAssessmentRequest(TargetAssessmentRequest evt) RTTI
  • bool IsDeviceUsable() RTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void ToggleComponents(bool on) RTTI
  • void LockDevice(bool enableLock) RTTI
  • bool OnFullSystemRestart(FullSystemRestart evt) RTTI
  • bool OnWakeUpFromRestartEvent(WakeUpFromRestartEvent evt) RTTI