ProximityDetector class
ProximityDetector
Inheritance
Base: Device
Derived
DoorProximityDetector, LaserDetector
Properties
| Property | Type | |
|---|---|---|
scanningAreaName | CName | scripted |
surroundingAreaName | CName | scripted |
scanningArea | game.StaticTriggerAreaComponent? | scripted |
surroundingArea | game.StaticTriggerAreaComponent? | scripted |
securityAreaType | ESecurityAreaType | scripted |
notifiactionType | ESecurityNotificationType | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIvoid ResolveGameplayState()overrideRTTIProximityDetectorControllerPS? GetDevicePS()overrideRTTIProximityDetectorController? GetController()overrideRTTIbool OnAreaEnter(ent.AreaEnteredEvent evt)overrideRTTIbool OnAreaExit(ent.AreaExitedEvent evt)overrideRTTIbool OnTargetAssessmentRequest(TargetAssessmentRequest evt)RTTIbool IsDeviceUsable()RTTIvoid TurnOffDevice()overrideRTTIvoid TurnOnDevice()overrideRTTIvoid ToggleComponents(bool on)RTTIvoid LockDevice(bool enableLock)RTTIbool OnFullSystemRestart(FullSystemRestart evt)RTTIbool OnWakeUpFromRestartEvent(WakeUpFromRestartEvent evt)RTTI