class
ForcedKnockdownEvents
- 1 property
- 2 functions
Extends KnockdownEvents StatusEffectEvents LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
firstUpdate | bool | 0xC0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ForcedKnockdownEvents", "OnEnter;StateContextStateGameScriptInterface", (ForcedKnockdownEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForcedKnockdownEvents_OnEnter( ForcedKnockdownEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ForcedKnockdownEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (ForcedKnockdownEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForcedKnockdownEvents_OnUpdate( ForcedKnockdownEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );