KnockdownEvents class
KnockdownEvents
Inheritance
Base: StatusEffectEvents
Derived
Properties
| Property | Type | |
|---|---|---|
cachedPlayerVelocity | Vector4 | scripted |
secondaryKnockdownDir | Vector4 | scripted |
secondaryKnockdownTimer | float | scripted |
playedImpactAnim | bool | scripted |
frictionForceApplied | bool | scripted |
frictionForceAppliedLastFrame | bool | scripted |
delayDamageFrame | bool | scripted |
bikeKnockdown | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid CommonOnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid SendStatusEffectAnimDataToGraph(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, EKnockdownStates state)overrideRTTIvoid UpdateStatusEffectAnimStates(float timeDelta, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid QueueSecondaryKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, Vector4 knockdownDir)RTTIvoid UpdateQueuedSecondaryKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float deltaTime)RTTI