BlackICE Scripting

class

LootingGameController

  • 21 properties
  • 8 functions

Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
dataManagerInventoryDataManagerV2?0x0 scripted
uiInventorySystemWeakHandle<UIInventoryScriptableSystem>0x10 scripted
bbInteractionsWeakHandle<game.IBlackboard>0x20 scripted
bbEquipmentDataWeakHandle<game.IBlackboard>0x30 scripted
bbEquipmentWeakHandle<game.IBlackboard>0x40 scripted
bbInteractionsDefinitionUIInteractionsDef?0x50 scripted
bbEquipmentDataDefinitionUI_EquipmentDataDef?0x60 scripted
bbEquipmentDefinitionUI_EquipmentDef?0x70 scripted
dataListenerIdred.CallbackObject?0x80 scripted
activeListenerIdred.CallbackObject?0x90 scripted
activeHubListenerIdred.CallbackObject?0xA0 scripted
weaponDataListenerIdred.CallbackObject?0xB0 scripted
itemEquippedListenerIdred.CallbackObject?0xC0 scripted
controllerWeakHandle<LootingController>0xD0 scripted
playerWeakHandle<PlayerPuppet>0xE0 scripted
introAnimink.anim.Proxy?0xF0 scripted
outroAnimink.anim.Proxy?0x100 scripted
lastActiveWeapongame.SlotWeaponData0x110 scripted
lastActiveWeaponIDgame.ItemID0x158 scripted
previousDatagame.interactions.vis.LootData0x168 scripted
lastActiveOwnerIdent.EntityID0x1C8 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • void RegisterToBB() RTTI
  • void UnregisterFromBB() RTTI
  • void SetShouldHideClampedMappins(bool flag) RTTI
  • bool IsUpdateRequired(game.interactions.vis.LootData newData) RTTI
  • bool OnInvalidateTooltipOwnerEvent(InvalidateTooltipOwnerEvent e) RTTI
  • bool OnActivateHub(int activeHubId) RTTI