BlackICE Scripting

LootingGameController class

LootingGameController

Inheritance

Base: game.ui.WidgetGameController

Derived

None.

Properties

PropertyType
dataManagerInventoryDataManagerV2? scripted
uiInventorySystemWeakHandle<UIInventoryScriptableSystem> scripted
bbInteractionsWeakHandle<game.IBlackboard> scripted
bbEquipmentDataWeakHandle<game.IBlackboard> scripted
bbEquipmentWeakHandle<game.IBlackboard> scripted
bbInteractionsDefinitionUIInteractionsDef? scripted
bbEquipmentDataDefinitionUI_EquipmentDataDef? scripted
bbEquipmentDefinitionUI_EquipmentDef? scripted
dataListenerIdred.CallbackObject? scripted
activeListenerIdred.CallbackObject? scripted
activeHubListenerIdred.CallbackObject? scripted
weaponDataListenerIdred.CallbackObject? scripted
itemEquippedListenerIdred.CallbackObject? scripted
controllerWeakHandle<LootingController> scripted
playerWeakHandle<PlayerPuppet> scripted
introAnimink.anim.Proxy? scripted
outroAnimink.anim.Proxy? scripted
lastActiveWeapongame.SlotWeaponData scripted
lastActiveWeaponIDgame.ItemID scripted
previousDatagame.interactions.vis.LootData scripted
lastActiveOwnerIdent.EntityID scripted

Functions