LootingGameController class
LootingGameController
Inheritance
Base: game.ui.WidgetGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
dataManager | InventoryDataManagerV2? | scripted |
uiInventorySystem | WeakHandle<UIInventoryScriptableSystem> | scripted |
bbInteractions | WeakHandle<game.IBlackboard> | scripted |
bbEquipmentData | WeakHandle<game.IBlackboard> | scripted |
bbEquipment | WeakHandle<game.IBlackboard> | scripted |
bbInteractionsDefinition | UIInteractionsDef? | scripted |
bbEquipmentDataDefinition | UI_EquipmentDataDef? | scripted |
bbEquipmentDefinition | UI_EquipmentDef? | scripted |
dataListenerId | red.CallbackObject? | scripted |
activeListenerId | red.CallbackObject? | scripted |
activeHubListenerId | red.CallbackObject? | scripted |
weaponDataListenerId | red.CallbackObject? | scripted |
itemEquippedListenerId | red.CallbackObject? | scripted |
controller | WeakHandle<LootingController> | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
introAnim | ink.anim.Proxy? | scripted |
outroAnim | ink.anim.Proxy? | scripted |
lastActiveWeapon | game.SlotWeaponData | scripted |
lastActiveWeaponID | game.ItemID | scripted |
previousData | game.interactions.vis.LootData | scripted |
lastActiveOwnerId | ent.EntityID | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIvoid RegisterToBB()RTTIvoid UnregisterFromBB()RTTIvoid SetShouldHideClampedMappins(bool flag)RTTIbool OnWeaponDataChanged(string value)RTTIbool OnItemEquipped(string value)RTTIbool IsUpdateRequired(game.interactions.vis.LootData newData)RTTIbool OnInvalidateTooltipOwnerEvent(InvalidateTooltipOwnerEvent e)RTTIbool OnUpdateData(string value)RTTIbool OnActivateHub(int activeHubId)RTTI