OnlyVehicleDecisions class
OnlyVehicleDecisions
Inheritance
Base: QuickSlotsReadyDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
executionOwner | WeakHandle<game.Object> | scripted |
statusEffectListener | DefaultTransitionStatusEffectListener? | scripted |
hasStatusEffect | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIvoid OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIvoid UpdateHasStatusEffect()RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI