class
OnlyVehicleDecisions
- 3 properties
- 7 functions
Extends QuickSlotsReadyDecisions QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
executionOwner | WeakHandle<game.Object> | 0x0 | scripted |
statusEffectListener | DefaultTransitionStatusEffectListener? | 0x10 | scripted |
hasStatusEffect | bool | 0x20 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "OnlyVehicleDecisions", "OnAttach;StateContextStateGameScriptInterface", (OnlyVehicleDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_OnAttach( OnlyVehicleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "OnlyVehicleDecisions", "OnDetach;StateContextStateGameScriptInterface", (OnlyVehicleDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_OnDetach( OnlyVehicleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIre.Hooks.PlaceVoid( "OnlyVehicleDecisions", "OnStatusEffectApplied;StatusEffect_Record", (OnlyVehicleDecisions_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_OnStatusEffectApplied( OnlyVehicleDecisions self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)overrideRTTIre.Hooks.PlaceVoid( "OnlyVehicleDecisions", "OnStatusEffectRemoved;StatusEffect_Record", (OnlyVehicleDecisions_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_OnStatusEffectRemoved( OnlyVehicleDecisions self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void UpdateHasStatusEffect()RTTIre.Hooks.PlaceVoid( "OnlyVehicleDecisions", "UpdateHasStatusEffect;", (OnlyVehicleDecisions_UpdateHasStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_UpdateHasStatusEffect( OnlyVehicleDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "OnlyVehicleDecisions", "EnterCondition;StateContextStateGameScriptInterface", (OnlyVehicleDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_EnterCondition( OnlyVehicleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "OnlyVehicleDecisions", "ToQuickSlotsReady;StateContextStateGameScriptInterface", (OnlyVehicleDecisions_ToQuickSlotsReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct OnlyVehicleDecisions_ToQuickSlotsReady( OnlyVehicleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );