BlackICE Scripting

class

OnlyVehicleDecisions

  • 3 properties
  • 7 functions

Extends QuickSlotsReadyDecisions QuickSlotsDecisions QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
executionOwnerWeakHandle<game.Object>0x0 scripted
statusEffectListenerDefaultTransitionStatusEffectListener?0x10 scripted
hasStatusEffectbool0x20 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) overrideRTTI
  • void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) overrideRTTI
  • void UpdateHasStatusEffect() RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToQuickSlotsReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI