BlackICE Scripting

ProjectileLauncherRound class

ProjectileLauncherRound

Inheritance

Base: game.ItemObject

Derived

None.

Properties

PropertyType
projectileComponentgame.projectile.Component? scripted
resourceLibraryComponentResourceLibraryComponent? scripted
userWeakHandle<game.Object> scripted
projectileWeakHandle<game.Object> scripted
weaponWeakHandle<game.weapon.Object> scripted
projectileSpawnPointVector4 scripted
launchModegame.data.ProjectileLaunchMode scripted
initialLaunchVelocityfloat scripted
installedProjectilegame.ItemID scripted
actionTypeELauncherActionType scripted
attackRecordgame.data.Attack_Record? scripted
releaseRequestDelayIDgame.DelayID scripted
detonateRequestDelayIDgame.DelayID scripted
projectileTrailNameCName scripted
projectileCollisionEvaluatorProjectileLauncherRoundCollisionEvaluator? scripted
isAlivebool scripted
isSinkingbool scripted
waterHeightfloat scripted
deepWaterDepthfloat scripted
sinkingDetonationDelayfloat scripted
waterSurfaceImpactImpulseRadiusfloat scripted
waterSurfaceImpactImpulseStrengthfloat scripted
waterDetonationImpulseRadiusfloat scripted
waterDetonationImpulseStrengthfloat scripted

Functions