BlackICE Scripting

class

RoadBlock

  • 9 properties
  • 30 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
openingSpeedfloat0x3D0 scripted
coverObjectRefsNodeRef[]0x3D8 scripted
animationControllerent.AnimationControllerComponent?0x3E8 scripted
offMeshConnectionAIOffMeshConnectionComponent?0x3F8 scripted
animFeatureAnimFeature_RoadBlock?0x408 scripted
animationTypeEAnimationType0x418 scripted
globalCoverObjectRefsworld.GlobalNodeRef[]0x420 scripted
areGlobalCoverRefsInitializedbool0x430 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • void TryInitializeGlobalCoverObjectRefs() RTTI
  • void RegisterCoverObjects() RTTI
  • bool OnDetach() overrideRTTI
  • void UnregisterCoverObjects() RTTI
  • RoadBlockController? GetController() overrideRTTI
  • RoadBlockControllerPS? GetDevicePS() overrideRTTI
  • bool OnToggleBlockade(ToggleBlockade evt) RTTI
  • bool OnQuickHackToggleBlockade(QuickHackToggleBlockade evt) RTTI
  • bool OnQuestForceRoadBlockadeActivate(QuestForceRoadBlockadeActivate evt) RTTI
  • bool OnQuestForceRoadBlockadeDeactivate(QuestForceRoadBlockadeDeactivate evt) RTTI
  • bool OnActivateDevice(ActivateDevice evt) RTTI
  • bool OnDeactivateDevice(DeactivateDevice evt) RTTI
  • bool OnPhysicalDestructionEvent(ent.PhysicalDestructionEvent evt) overrideRTTI
  • void DeactivateDevice() overrideRTTI
  • void ActivateDevice() overrideRTTI
  • void UpdateRoadBlockState() RTTI
  • void UpdateRoadBlockStateImmediate() RTTI
  • void InternalUpdateRoadBlockState(bool immediate) RTTI
  • void UpdateCoverObjectState() RTTI
  • void EnableCoverObjects() RTTI
  • void DisableCoverObjects() RTTI
  • void UpdateAnimationState(bool immediate) RTTI
  • void Animate(bool immediate) RTTI
  • void TransformAnimate(bool immediate) RTTI
  • void ToggleOffMeshConnection(bool toggle) RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI