BlackICE Scripting

class

SlidingLadder

  • 4 properties
  • 12 functions

Extends BaseAnimatedDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
offMeshConnectionDownAIOffMeshConnectionComponent?0x400 scripted
offMeshConnectionUpAIOffMeshConnectionComponent?0x410 scripted
ladderInteractiongame.interactions.Component?0x420 scripted
wasShotbool0x430 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • bool OnDelayEvent(DelayEvent evt) RTTI
  • void OnPlayAnimation() overrideRTTI
  • float GetTimeScale() overrideRTTI
  • void Animate() overrideRTTI
  • void ToggleLadder() RTTI
  • SlidingLadderController? GetController() overrideRTTI
  • SlidingLadderControllerPS? GetDevicePS() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI