class
SlidingLadder
- 4 properties
- 12 functions
Extends BaseAnimatedDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
offMeshConnectionDown | AIOffMeshConnectionComponent? | 0x400 | scripted |
offMeshConnectionUp | AIOffMeshConnectionComponent? | 0x410 | scripted |
ladderInteraction | game.interactions.Component? | 0x420 | scripted |
wasShot | bool | 0x430 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "SlidingLadder", "OnRequestComponents", (SlidingLadder_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_OnRequestComponents( SlidingLadder self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "SlidingLadder", "OnTakeControl", (SlidingLadder_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_OnTakeControl( SlidingLadder self, ent.EntityResolveComponentsInterface ri );void ResolveGameplayState()overrideRTTIre.Hooks.PlaceVoid( "SlidingLadder", "ResolveGameplayState;", (SlidingLadder_ResolveGameplayState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_ResolveGameplayState( SlidingLadder self );bool OnHitEvent(game.events.HitEvent hit)overrideRTTIre.Hooks.Place( "SlidingLadder", "OnHitEvent", (SlidingLadder_OnHitEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_OnHitEvent( SlidingLadder self, game.events.HitEvent? hit );bool OnDelayEvent(DelayEvent evt)RTTIre.Hooks.Place( "SlidingLadder", "OnDelayEvent", (SlidingLadder_OnDelayEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_OnDelayEvent( SlidingLadder self, DelayEvent? evt );void OnPlayAnimation()overrideRTTIre.Hooks.PlaceVoid( "SlidingLadder", "OnPlayAnimation;", (SlidingLadder_OnPlayAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_OnPlayAnimation( SlidingLadder self );float GetTimeScale()overrideRTTIre.Hooks.Place( "SlidingLadder", "GetTimeScale;", (SlidingLadder_GetTimeScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_GetTimeScale( SlidingLadder self );void Animate()overrideRTTIre.Hooks.PlaceVoid( "SlidingLadder", "Animate;", (SlidingLadder_Animate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_Animate( SlidingLadder self );void ToggleLadder()RTTIre.Hooks.PlaceVoid( "SlidingLadder", "ToggleLadder;", (SlidingLadder_ToggleLadder x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_ToggleLadder( SlidingLadder self );SlidingLadderController? GetController()overrideRTTIre.Hooks.Place( "SlidingLadder", "GetController;", (SlidingLadder_GetController x) => { return re.Hooks.CallOriginal<re.msgpack.SlidingLadderController>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_GetController( SlidingLadder self );SlidingLadderControllerPS? GetDevicePS()overrideRTTIre.Hooks.Place( "SlidingLadder", "GetDevicePS;", (SlidingLadder_GetDevicePS x) => { return re.Hooks.CallOriginal<re.msgpack.SlidingLadderControllerPS>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_GetDevicePS( SlidingLadder self );EGameplayRole DeterminGameplayRole()overrideRTTIre.Hooks.Place( "SlidingLadder", "DeterminGameplayRole;", (SlidingLadder_DeterminGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct SlidingLadder_DeterminGameplayRole( SlidingLadder self );