BlackICE Scripting

class

WeakFence

  • 7 properties
  • 14 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
impulseForcefloat0x3D0 scripted
impulseVectorVector40x3E0 scripted
sideTriggerNamesCName[]0x3F0 scripted
triggerComponentsgame.StaticTriggerAreaComponent?[]0x400 scripted
currentWorkspotSuffixCName0x410 scripted
offMeshConnectionComponentAIOffMeshConnectionComponent?0x418 scripted
physicalMeshent.IPlacedComponent?0x428 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • WeakFenceController? GetController() overrideRTTI
  • WeakFenceControllerPS? GetDevicePS() overrideRTTI
  • bool OnActivateDevice(ActivateDevice evt) RTTI
  • bool OnActionEngineering(ActionEngineering evt) RTTI
  • void PlayWorkspotAnimations() RTTI
  • bool OnWorkspotFinished(CName componentName) overrideRTTI
  • void CheckCurrentSide() RTTI
  • void UpdateAnimState() RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void EnableOffMeshConnections() RTTI
  • void DisableOffMeshConnections() RTTI