class game.data
BaseDrivingParameters_Record
game.data.BaseDrivingParameters_Record
- 0 properties
- 18 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.VehiclePIDSettings_Record> Brake()RTTIgame.data.VehiclePIDSettings_Record? BrakeHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "BrakeHandle", (BaseDrivingParameters_Record_BrakeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehiclePIDSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_BrakeHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleStoppingSettings_Record> Stopping()RTTIgame.data.VehicleStoppingSettings_Record? StoppingHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "StoppingHandle", (BaseDrivingParameters_Record_StoppingHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleStoppingSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_StoppingHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleAIBoostSettings_Record> BoostStats()RTTIgame.data.VehicleAIBoostSettings_Record? BoostStatsHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "BoostStatsHandle", (BaseDrivingParameters_Record_BoostStatsHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAIBoostSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_BoostStatsHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehiclePIDSettings_Record> Accel()RTTIgame.data.VehiclePIDSettings_Record? AccelHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "AccelHandle", (BaseDrivingParameters_Record_AccelHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehiclePIDSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_AccelHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleSteeringSettings_Record> SteeringReverse()RTTIgame.data.VehicleSteeringSettings_Record? SteeringReverseHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "SteeringReverseHandle", (BaseDrivingParameters_Record_SteeringReverseHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleSteeringSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_SteeringReverseHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleSteeringSettings_Record> Steering()RTTIgame.data.VehicleSteeringSettings_Record? SteeringHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "SteeringHandle", (BaseDrivingParameters_Record_SteeringHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleSteeringSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_SteeringHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleAIVisionSettings_Record> Vision()RTTIgame.data.VehicleAIVisionSettings_Record? VisionHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "VisionHandle", (BaseDrivingParameters_Record_VisionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAIVisionSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_VisionHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleAITractionEstimation_Record> Traction()RTTIgame.data.VehicleAITractionEstimation_Record? TractionHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "TractionHandle", (BaseDrivingParameters_Record_TractionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAITractionEstimation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_TractionHandle( game.data.BaseDrivingParameters_Record self );WeakHandle<game.data.VehicleAIPanicDrivingSettings_Record> Panic()RTTIgame.data.VehicleAIPanicDrivingSettings_Record? PanicHandle()RTTIre.Hooks.Place( "gamedataBaseDrivingParameters_Record", "PanicHandle", (BaseDrivingParameters_Record_PanicHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAIPanicDrivingSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDrivingParameters_Record_PanicHandle( game.data.BaseDrivingParameters_Record self );