BlackICE Scripting

class game.data

VehicleDestruction_Record

game.data.VehicleDestruction_Record

  • 0 properties
  • 48 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Glass(out WeakHandle<game.data.VehicleDestructibleGlass_Record>[] outList) RTTI
  • int GetGlassCount() RTTI
  • WeakHandle<game.data.VehicleDestructibleGlass_Record> GetGlassItem(int index) RTTI
  • game.data.VehicleDestructibleGlass_Record? GetGlassItemHandle(int index) RTTI
  • bool GlassContains(WeakHandle<game.data.VehicleDestructibleGlass_Record> item) RTTI
  • void Lights(out WeakHandle<game.data.VehicleDestructibleLight_Record>[] outList) RTTI
  • int GetLightsCount() RTTI
  • WeakHandle<game.data.VehicleDestructibleLight_Record> GetLightsItem(int index) RTTI
  • game.data.VehicleDestructibleLight_Record? GetLightsItemHandle(int index) RTTI
  • bool LightsContains(WeakHandle<game.data.VehicleDestructibleLight_Record> item) RTTI
  • void Wheels(out WeakHandle<game.data.VehicleDestructibleWheel_Record>[] outList) RTTI
  • int GetWheelsCount() RTTI
  • WeakHandle<game.data.VehicleDestructibleWheel_Record> GetWheelsItem(int index) RTTI
  • game.data.VehicleDestructibleWheel_Record? GetWheelsItemHandle(int index) RTTI
  • bool WheelsContains(WeakHandle<game.data.VehicleDestructibleWheel_Record> item) RTTI
  • void DetachableParts(out WeakHandle<game.data.VehicleDetachablePart_Record>[] outList) RTTI
  • int GetDetachablePartsCount() RTTI
  • WeakHandle<game.data.VehicleDetachablePart_Record> GetDetachablePartsItem(int index) RTTI
  • game.data.VehicleDetachablePart_Record? GetDetachablePartsItemHandle(int index) RTTI
  • bool DetachablePartsContains(WeakHandle<game.data.VehicleDetachablePart_Record> item) RTTI
  • void PointDampers(out WeakHandle<game.data.VehicleDestructionPointDamper_Record>[] outList) RTTI
  • int GetPointDampersCount() RTTI
  • WeakHandle<game.data.VehicleDestructionPointDamper_Record> GetPointDampersItem(int index) RTTI
  • game.data.VehicleDestructionPointDamper_Record? GetPointDampersItemHandle(int index) RTTI
  • bool PointDampersContains(WeakHandle<game.data.VehicleDestructionPointDamper_Record> item) RTTI
  • void DeformableParts(out WeakHandle<game.data.VehicleDeformablePart_Record>[] outList) RTTI
  • int GetDeformablePartsCount() RTTI
  • WeakHandle<game.data.VehicleDeformablePart_Record> GetDeformablePartsItem(int index) RTTI
  • game.data.VehicleDeformablePart_Record? GetDeformablePartsItemHandle(int index) RTTI
  • bool DeformablePartsContains(WeakHandle<game.data.VehicleDeformablePart_Record> item) RTTI
  • void DoorDetachRules(out WeakHandle<game.data.VehicleDoorDetachRule_Record>[] outList) RTTI
  • int GetDoorDetachRulesCount() RTTI
  • WeakHandle<game.data.VehicleDoorDetachRule_Record> GetDoorDetachRulesItem(int index) RTTI
  • game.data.VehicleDoorDetachRule_Record? GetDoorDetachRulesItemHandle(int index) RTTI
  • bool DoorDetachRulesContains(WeakHandle<game.data.VehicleDoorDetachRule_Record> item) RTTI
  • red.ResourceReferenceScriptToken DetachedPartExplosionEffect() RTTI
  • Vector3 VehicleDimensions() RTTI
  • Vector3 ChargePortCenter() RTTI
  • Vector3 GridDimensions() RTTI
  • Vector3 GridLocalOffset() RTTI
  • float DamageThreshold() RTTI
  • float VelocityValueMinDamage() RTTI
  • float DamageExponent() RTTI
  • float ForcePropagationFalloff() RTTI
  • float VelocityValueMaxDamage() RTTI
  • float ChargePortRadius() RTTI
  • float OnHitVelocity() RTTI
  • bool EnableOnHit() RTTI