class game.data
VehicleDestruction_Record
game.data.VehicleDestruction_Record
- 0 properties
- 48 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Glass(out WeakHandle<game.data.VehicleDestructibleGlass_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "Glass", (VehicleDestruction_Record_Glass x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_Glass( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleGlass_Record>[] outList );int GetGlassCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetGlassCount", (VehicleDestruction_Record_GetGlassCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetGlassCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDestructibleGlass_Record> GetGlassItem(int index)RTTIgame.data.VehicleDestructibleGlass_Record? GetGlassItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetGlassItemHandle", (VehicleDestruction_Record_GetGlassItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDestructibleGlass_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetGlassItemHandle( game.data.VehicleDestruction_Record self, int index );bool GlassContains(WeakHandle<game.data.VehicleDestructibleGlass_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GlassContains", (VehicleDestruction_Record_GlassContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GlassContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleGlass_Record> item );void Lights(out WeakHandle<game.data.VehicleDestructibleLight_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "Lights", (VehicleDestruction_Record_Lights x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_Lights( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleLight_Record>[] outList );int GetLightsCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetLightsCount", (VehicleDestruction_Record_GetLightsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetLightsCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDestructibleLight_Record> GetLightsItem(int index)RTTIgame.data.VehicleDestructibleLight_Record? GetLightsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetLightsItemHandle", (VehicleDestruction_Record_GetLightsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDestructibleLight_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetLightsItemHandle( game.data.VehicleDestruction_Record self, int index );bool LightsContains(WeakHandle<game.data.VehicleDestructibleLight_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "LightsContains", (VehicleDestruction_Record_LightsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_LightsContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleLight_Record> item );void Wheels(out WeakHandle<game.data.VehicleDestructibleWheel_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "Wheels", (VehicleDestruction_Record_Wheels x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_Wheels( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleWheel_Record>[] outList );int GetWheelsCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetWheelsCount", (VehicleDestruction_Record_GetWheelsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetWheelsCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDestructibleWheel_Record> GetWheelsItem(int index)RTTIgame.data.VehicleDestructibleWheel_Record? GetWheelsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetWheelsItemHandle", (VehicleDestruction_Record_GetWheelsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDestructibleWheel_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetWheelsItemHandle( game.data.VehicleDestruction_Record self, int index );bool WheelsContains(WeakHandle<game.data.VehicleDestructibleWheel_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "WheelsContains", (VehicleDestruction_Record_WheelsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_WheelsContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructibleWheel_Record> item );void DetachableParts(out WeakHandle<game.data.VehicleDetachablePart_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "DetachableParts", (VehicleDestruction_Record_DetachableParts x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DetachableParts( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDetachablePart_Record>[] outList );int GetDetachablePartsCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDetachablePartsCount", (VehicleDestruction_Record_GetDetachablePartsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDetachablePartsCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDetachablePart_Record> GetDetachablePartsItem(int index)RTTIgame.data.VehicleDetachablePart_Record? GetDetachablePartsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDetachablePartsItemHandle", (VehicleDestruction_Record_GetDetachablePartsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDetachablePart_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDetachablePartsItemHandle( game.data.VehicleDestruction_Record self, int index );bool DetachablePartsContains(WeakHandle<game.data.VehicleDetachablePart_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DetachablePartsContains", (VehicleDestruction_Record_DetachablePartsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DetachablePartsContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDetachablePart_Record> item );void PointDampers(out WeakHandle<game.data.VehicleDestructionPointDamper_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "PointDampers", (VehicleDestruction_Record_PointDampers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_PointDampers( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructionPointDamper_Record>[] outList );int GetPointDampersCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetPointDampersCount", (VehicleDestruction_Record_GetPointDampersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetPointDampersCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDestructionPointDamper_Record> GetPointDampersItem(int index)RTTIgame.data.VehicleDestructionPointDamper_Record? GetPointDampersItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetPointDampersItemHandle", (VehicleDestruction_Record_GetPointDampersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDestructionPointDamper_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetPointDampersItemHandle( game.data.VehicleDestruction_Record self, int index );bool PointDampersContains(WeakHandle<game.data.VehicleDestructionPointDamper_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "PointDampersContains", (VehicleDestruction_Record_PointDampersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_PointDampersContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDestructionPointDamper_Record> item );void DeformableParts(out WeakHandle<game.data.VehicleDeformablePart_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "DeformableParts", (VehicleDestruction_Record_DeformableParts x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DeformableParts( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDeformablePart_Record>[] outList );int GetDeformablePartsCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDeformablePartsCount", (VehicleDestruction_Record_GetDeformablePartsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDeformablePartsCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDeformablePart_Record> GetDeformablePartsItem(int index)RTTIgame.data.VehicleDeformablePart_Record? GetDeformablePartsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDeformablePartsItemHandle", (VehicleDestruction_Record_GetDeformablePartsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDeformablePart_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDeformablePartsItemHandle( game.data.VehicleDestruction_Record self, int index );bool DeformablePartsContains(WeakHandle<game.data.VehicleDeformablePart_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DeformablePartsContains", (VehicleDestruction_Record_DeformablePartsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DeformablePartsContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDeformablePart_Record> item );void DoorDetachRules(out WeakHandle<game.data.VehicleDoorDetachRule_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDestruction_Record", "DoorDetachRules", (VehicleDestruction_Record_DoorDetachRules x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DoorDetachRules( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDoorDetachRule_Record>[] outList );int GetDoorDetachRulesCount()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDoorDetachRulesCount", (VehicleDestruction_Record_GetDoorDetachRulesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDoorDetachRulesCount( game.data.VehicleDestruction_Record self );WeakHandle<game.data.VehicleDoorDetachRule_Record> GetDoorDetachRulesItem(int index)RTTIgame.data.VehicleDoorDetachRule_Record? GetDoorDetachRulesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GetDoorDetachRulesItemHandle", (VehicleDestruction_Record_GetDoorDetachRulesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDoorDetachRule_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GetDoorDetachRulesItemHandle( game.data.VehicleDestruction_Record self, int index );bool DoorDetachRulesContains(WeakHandle<game.data.VehicleDoorDetachRule_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DoorDetachRulesContains", (VehicleDestruction_Record_DoorDetachRulesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DoorDetachRulesContains( game.data.VehicleDestruction_Record self, WeakHandle<game.data.VehicleDoorDetachRule_Record> item );red.ResourceReferenceScriptToken DetachedPartExplosionEffect()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DetachedPartExplosionEffect", (VehicleDestruction_Record_DetachedPartExplosionEffect x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DetachedPartExplosionEffect( game.data.VehicleDestruction_Record self );Vector3 VehicleDimensions()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "VehicleDimensions", (VehicleDestruction_Record_VehicleDimensions x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_VehicleDimensions( game.data.VehicleDestruction_Record self );Vector3 ChargePortCenter()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "ChargePortCenter", (VehicleDestruction_Record_ChargePortCenter x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_ChargePortCenter( game.data.VehicleDestruction_Record self );Vector3 GridDimensions()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GridDimensions", (VehicleDestruction_Record_GridDimensions x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GridDimensions( game.data.VehicleDestruction_Record self );Vector3 GridLocalOffset()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "GridLocalOffset", (VehicleDestruction_Record_GridLocalOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_GridLocalOffset( game.data.VehicleDestruction_Record self );float DamageThreshold()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DamageThreshold", (VehicleDestruction_Record_DamageThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DamageThreshold( game.data.VehicleDestruction_Record self );float VelocityValueMinDamage()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "VelocityValueMinDamage", (VehicleDestruction_Record_VelocityValueMinDamage x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_VelocityValueMinDamage( game.data.VehicleDestruction_Record self );float DamageExponent()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "DamageExponent", (VehicleDestruction_Record_DamageExponent x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_DamageExponent( game.data.VehicleDestruction_Record self );float ForcePropagationFalloff()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "ForcePropagationFalloff", (VehicleDestruction_Record_ForcePropagationFalloff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_ForcePropagationFalloff( game.data.VehicleDestruction_Record self );float VelocityValueMaxDamage()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "VelocityValueMaxDamage", (VehicleDestruction_Record_VelocityValueMaxDamage x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_VelocityValueMaxDamage( game.data.VehicleDestruction_Record self );float ChargePortRadius()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "ChargePortRadius", (VehicleDestruction_Record_ChargePortRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_ChargePortRadius( game.data.VehicleDestruction_Record self );float OnHitVelocity()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "OnHitVelocity", (VehicleDestruction_Record_OnHitVelocity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_OnHitVelocity( game.data.VehicleDestruction_Record self );bool EnableOnHit()RTTIre.Hooks.Place( "gamedataVehicleDestruction_Record", "EnableOnHit", (VehicleDestruction_Record_EnableOnHit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDestruction_Record_EnableOnHit( game.data.VehicleDestruction_Record self );