BlackICE Scripting

AimingStateDecisions class

AimingStateDecisions

Inheritance

Base: UpperBodyTransition

Derived

None.

Properties

PropertyType
callbackIDsred.CallbackObject?[] scripted
executionOwnerWeakHandle<game.Object> scripted
controlsListenerAimToggleListener? scripted
statListenerDefaultTransitionStatListener? scripted
statusEffectListenerDefaultTransitionStatusEffectListener? scripted
attachmentSlotListenergame.AttachmentSlotsScriptListener? scripted
sceneTierint scripted
vehicleStateint scripted
highLevelStateint scripted
combatGadgetStateint scripted
takedownStateint scripted
weaponStateint scripted
sceneAimForcedbool scripted
shouldAimbool scripted
hasRightHandItemEquippedbool scripted
isDeadbool scripted
isWeaponBlockingAimingbool scripted
visionModeActivebool scripted
isDodgingbool scripted
hasThrowableMeleeWeaponbool scripted
canAimWhileDodgingbool scripted
canThrowWeaponbool scripted
aimForcedbool scripted
beingCreatedbool scripted
mouseZoomLevelfloat scripted

Functions