BlackICE Scripting

TriggerAttackOnNearbyEnemiesEffector class

TriggerAttackOnNearbyEnemiesEffector

Inheritance

Base: game.Effector

Derived

None.

Properties

PropertyType
ownerWeakHandle<game.Object> scripted
attackRecordWeakHandle<game.data.Attack_Record> scripted
targetHowManyEnemiesint scripted
targetMaxDistancefloat scripted
targetMinDistancefloat scripted
ignoreCiviliansbool scripted
gameInstanceScriptGameInstance scripted
playVFXOnHitTargetsCName scripted
statusEffectRecordWeakHandle<game.data.StatusEffect_Record> scripted
enemySlotTransformCName scripted

Functions