BlackICE Scripting

AimingStateEvents class

AimingStateEvents

Inheritance

Base: UpperBodyEventsTransition

Derived

None.

Properties

PropertyType
aimgame.weapon.AnimFeature_AimPlayer? scripted
posAnimFeatureAnimFeature_ProceduralIronsightData? scripted
statusEffectListenerDefaultTransitionStatusEffectListener? scripted
weaponWeakHandle<game.weapon.Object> scripted
executionOwnerWeakHandle<game.Object> scripted
localBlackboardWeakHandle<game.IBlackboard> scripted
mouseZoomLevelfloat scripted
zoomLevelNumint scripted
numZoomLevelsint scripted
delayAimSnapint scripted
isAimingbool scripted
aimInTimeRemainingfloat scripted
aimBroadcastbool scripted
zoomLevelfloat scripted
finalZoomLevelfloat scripted
previousZoomLevelfloat scripted
currentZoomLevelfloat scripted
timeToBlendZoomfloat scripted
timefloat scripted
speedfloat scripted
itemChangedbool scripted
firearmsNoUnequipNoSwitchbool scripted
shootingRangeCompetitionbool scripted
weaponHasPerfectAimbool scripted
statsSystemgame.StatsSystem? scripted
statusEffectSystemgame.StatusEffectSystem? scripted
attachmentSlotListenergame.AttachmentSlotsScriptListener? scripted
prevDownwardsGravityfloat scripted
downwardsGravityChangedbool scripted
accelerationModgame.ConstantStatModifierData_Deprecated? scripted
decelerationModgame.ConstantStatModifierData_Deprecated? scripted

Functions