BlackICE Scripting

class

VentilationArea

  • 6 properties
  • 20 functions

Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
areaComponentgame.StaticTriggerAreaComponent?0x3D0 scripted
RestartGameEffectOnAttachbool0x3E0 scripted
AttackRecordstring0x3E8 scripted
gameEffectRefgame.EffectRef0x408 scripted
gameEffectgame.EffectInstance?0x430 scripted
highLightActivebool0x440 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnDetach() overrideRTTI
  • VentilationAreaController? GetController() overrideRTTI
  • VentilationAreaControllerPS? GetDevicePS() overrideRTTI
  • bool OnActivateDevice(ActivateDevice evt) RTTI
  • bool OnRevealDeviceRequest(RevealDeviceRequest evt) overrideRTTI
  • void ToggleHighlightOnTargets(bool toogle) RTTI
  • void ToggleHighlightOnSingleTarget(bool toogle, ent.EntityID id) RTTI
  • FocusForcedHighlightData? CreateHighlight(EFocusForcedHighlightType highlightType) RTTI
  • void PlayGameEffect() RTTI
  • void StopGameEffect() RTTI
  • ent.Entity?[] GetEntitiesInArea() RTTI
  • void ApplyStatusEffect(string effectTDBID) RTTI
  • bool OnAreaEnter(ent.AreaEnteredEvent evt) overrideRTTI
  • bool OnAreaExit(ent.AreaExitedEvent evt) overrideRTTI
  • FocusForcedHighlightData? GetDefaultHighlight() overrideRTTI
  • game.Object? GetStimTarget() overrideRTTI
  • ent.Entity? GetDistractionControllerSource(AreaEffectData? effectData) overrideRTTI