BlackICE Scripting

ActivatedDeviceTrapDestruction class

ActivatedDeviceTrapDestruction

Inheritance

Base: ActivatedDeviceTrap

Derived

None.

Properties

PropertyType
physicalMeshNamesCName[] scripted
physicalMeshesent.PhysicalMeshComponent?[] scripted
hideMeshNamesCName[] scripted
hideMeshesent.IPlacedComponent?[] scripted
hitColliderNamesCName[] scripted
hitCollidersent.IPlacedComponent?[] scripted
impulseVectorVector4 scripted
physicalMeshImpactVFXgame.FxResource[] scripted
componentsToEnableNamesCName[] scripted
componentsToEnableent.IPlacedComponent?[] scripted
hitCountint scripted
wasAttackPerformedbool scripted
alreadyPlayedVFXComponentsCName[] scripted
shouldCheckPhysicalCollisionsbool scripted
lastEntityHitWeakHandle<IScriptable> scripted
timeToActivatePhysicsfloat scripted

Functions