BlackICE Scripting

ExplosiveDevice class

ExplosiveDevice

Inheritance

Base: BasicDistractionDevice

Derived

C4, ExplosiveTriggerDevice, SensorDevice

Properties

PropertyType
numberOfComponentsToONint scripted
numberOfComponentsToOFFint scripted
indexesOfComponentsToOFFint[] scripted
shouldDistractionEnableColliderbool scripted
shouldDistractionVFXstaybool scripted
loopAudioEventCName scripted
spawnedFxInstancesToKillgame.FxInstance?[] scripted
meshent.MeshComponent? scripted
colliderent.IPlacedComponent? scripted
distractionColliderent.IPlacedComponent? scripted
numberOfReceivedHitsint scripted
devicePenetrationHealthfloat scripted
killedByExplosionbool scripted
distractionTimeStartfloat scripted
isBroadcastingEnvironmentalHazardStimbool scripted
explodedByQuickhackbool scripted
switchAppearanceOnExplosionbool scripted
explodedAppearanceNameCName scripted
componentsONent.IPlacedComponent?[] scripted
componentsOFFent.IPlacedComponent?[] scripted

Functions