BlackICE Scripting

RainMissileProjectile class

RainMissileProjectile

Inheritance

Base: BaseProjectile

Derived

None.

Properties

PropertyType
meshComponentent.IComponent? scripted
effectgame.EffectRef scripted
damagegame.EffectInstance? scripted
ownerWeakHandle<game.Object> scripted
weaponWeakHandle<game.weapon.Object> scripted
countTimefloat scripted
startVelocityfloat scripted
lifetimefloat scripted
alivebool scripted
arrivedbool scripted
spawnPositionVector4 scripted
phase1Durationfloat scripted
landIndicatorFXgame.FxResource scripted
fxInstancegame.FxInstance? scripted
armingDistancefloat scripted
armedbool scripted
hasExplodedbool scripted
missileDBIDTDBID scripted
missileAttackRecordWeakHandle<game.data.Attack_Record> scripted
timeToDestoryfloat scripted
initialTargetPositionVector4 scripted
initialTargetOffsetVector4 scripted
finalTargetPositionVector4 scripted
finalTargetOffsetVector4 scripted
finalTargetPositionCalculationDelayfloat scripted
targetComponentWeakHandle<ent.IPlacedComponent> scripted
followTargetInPhase2bool scripted
puppetBroadphaseHitRadiusSquaredfloat scripted
phaseEMissileRainPhase scripted
spiralParamsgame.projectile.SpiralParams? scripted
useSpiralParamsbool scripted
randStartVelocityfloat scripted

Functions