BlackICE Scripting

WeaponRosterGameController class

game.ui.WeaponRosterGameController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
weaponNameink.TextWidgetReference scripted
weaponIconink.ImageWidgetReference scripted
weaponCurrentAmmoink.TextWidgetReference scripted
weaponTotalAmmoink.TextWidgetReference scripted
weaponAmmoWrapperink.WidgetReference scripted
onFootContainerink.WidgetReference scripted
weaponizedVehicleContainerink.WidgetReference scripted
weaponizedVehicleMissileLauncherContainerink.WidgetReference scripted
weaponizedVehicleMachinegunContainerink.WidgetReference scripted
machinegunAmmoink.TextWidgetReference scripted
machinegunReloadingProgressBarink.WidgetReference scripted
machinegunReloadingProgressBarFillink.WidgetReference scripted
missileLauncherAmmoink.TextWidgetReference scripted
missileLauncherReloadingProgressBarink.WidgetReference scripted
missileLauncherReloadingProgressBarFillink.WidgetReference scripted
smartLinkFirmwareOnlineink.CompoundWidgetReference scripted
smartLinkFirmwareOfflineink.CompoundWidgetReference scripted
uiEquipmentDataBlackboardWeakHandle<game.IBlackboard> scripted
ammoHackedListenerIdred.CallbackObject? scripted
BBWeaponListred.CallbackObject? scripted
BBAmmoLootedred.CallbackObject? scripted
dataListenerIdred.CallbackObject? scripted
onMagazineAmmoCountred.CallbackObject? scripted
remoteControlledVehicleDataCallbackred.CallbackObject? scripted
psmWeaponStateChangedCallbackred.CallbackObject? scripted
VisionStateBlackboardIdred.CallbackObject? scripted
weaponParamsListenerIdred.CallbackObject? scripted
weaponizedVehicleMachineGunAmmoChangedCallbackred.CallbackObject? scripted
weaponizedVehicleMissileLauncherChargesChangedCallbackred.CallbackObject? scripted
weaponRecordgame.data.WeaponItem_Record? scripted
activeWeapongame.SlotWeaponData scripted
playerWeakHandle<PlayerPuppet> scripted
PlayerMuppetWeakHandle<game.Muppet> scripted
transitionAnimProxyink.anim.Proxy? scripted
outOfAmmoAnimink.anim.Proxy? scripted
foldedbool scripted
isUnholsteredbool scripted
inVehiclebool scripted
inWeaponizedVehiclebool scripted
InventoryManagerInventoryDataManagerV2? scripted
weaponItemDatagame.InventoryItemData scripted
weaponizedVehiclePowerWeaponReloadTimefloat scripted
weaponizedVehiclePowerWeaponReloadElapsedTimefloat scripted
weaponizedVehicleMissileLauncherMaxChargesuint scripted
weaponizedVehicleMissileLauncherRechargeTimefloat scripted
weaponizedVehicleMissileLauncherRechargeElapsedTimefloat scripted

Functions