BlackICE Scripting

class

AOEArea

  • 8 properties
  • 30 functions

Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
areaComponentgame.StaticTriggerAreaComponent?0x3D0 scripted
gameEffectgame.EffectInstance?0x3E0 scripted
highLightActivebool0x3F0 scripted
visionBlockerComponentent.IComponent?0x3F8 scripted
obstacleComponentgame.influence.ObstacleComponent?0x408 scripted
activeStatusEffectsWeakHandle<game.data.StatusEffect_Record>[]0x418 scripted
extendPercentAABBfloat0x428 scripted
isAABBExtendedbool0x42C scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnDetach() overrideRTTI
  • bool IsGameplayRelevant() overrideRTTI
  • AOEAreaController? GetController() overrideRTTI
  • AOEAreaControllerPS? GetDevicePS() overrideRTTI
  • ent.IComponent? GetObstacleComponent() RTTI
  • ent.IComponent? GetVisionBlockerComponent() RTTI
  • bool OnActivateDevice(ActivateDevice evt) RTTI
  • bool OnDeactivateDevice(DeactivateDevice evt) RTTI
  • bool OnRevealDeviceRequest(RevealDeviceRequest evt) overrideRTTI
  • void ToggleHighlightOnTargets(bool toggle) RTTI
  • void ToggleHighlightOnSingleTarget(bool toggle, ent.EntityID id) RTTI
  • FocusForcedHighlightData? CreateHighlight(EFocusForcedHighlightType highlightType) RTTI
  • void ActivateArea() RTTI
  • void DeactivateArea() RTTI
  • void ActivateEffect() RTTI
  • void StopGameEffect() RTTI
  • ent.Entity?[] GetEntitiesInArea() RTTI
  • bool OnAreaEnter(ent.AreaEnteredEvent evt) overrideRTTI
  • bool OnAreaExit(ent.AreaExitedEvent evt) overrideRTTI
  • void UpdateWillingInvestigator() RTTI
  • void ApplyActiveStatusEffectsToEntity(ent.EntityID entityID) RTTI
  • void RemoveActiveStatusEffectsFromEntity(ent.EntityID entityID) RTTI
  • FocusForcedHighlightData? GetDefaultHighlight() overrideRTTI
  • game.Object? GetStimTarget() overrideRTTI
  • ent.Entity? GetDistractionControllerSource(AreaEffectData? effectData) overrideRTTI
  • float GetDistractionStimLifetime(float defaultValue) overrideRTTI
  • void ExtendBoundingBox() RTTI