BlackICE Scripting

SecurityTurret class

SecurityTurret

Inheritance

Base: SensorDevice

Derived

None.

Properties

PropertyType
animFeatureAnimFeature_SecurityTurretData? scripted
animFeatureNameCName scripted
lookAtSlotent.SlotComponent? scripted
laserMeshent.MeshComponent? scripted
targetingCompgame.TargetingComponent? scripted
triggerSideOnegame.StaticTriggerAreaComponent? scripted
triggerSideTwogame.StaticTriggerAreaComponent? scripted
weaponWeakHandle<game.weapon.Object> scripted
itemIDgame.ItemID scripted
laserGameEffectgame.EffectInstance? scripted
laserFXSlotNameCName scripted
burstDelayEvtIDgame.DelayID scripted
isBurstDelayOngoingbool scripted
nextShootCycleDelayEvtIDgame.DelayID scripted
isShootingOngoingbool scripted
timeToNextShotfloat scripted
optim_CheckTargetParametersShotsint scripted
weaponRecordgame.data.WeaponItem_Record? scripted
weaponTDBIDTDBID scripted
netClientCurrentlyAppliedStateSecurityTurretReplicatedState? scripted

Functions