ProgressionBuild_Record class
game.data.ProgressionBuild_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
string EnumComment()RTTIWeakHandle<game.data.InventoryItemSet_Record> InventorySet()RTTIgame.data.InventoryItemSet_Record? InventorySetHandle()RTTIWeakHandle<game.data.BuildProficiencySet_Record> ProficiencySet()RTTIgame.data.BuildProficiencySet_Record? ProficiencySetHandle()RTTIWeakHandle<game.data.BuildAttributeSet_Record> AttributeSet()RTTIgame.data.BuildAttributeSet_Record? AttributeSetHandle()RTTIWeakHandle<game.data.LifePath_Record> LifePath()RTTIgame.data.LifePath_Record? LifePathHandle()RTTIWeakHandle<game.data.BuildPerkSet_Record> PerkSet()RTTIgame.data.BuildPerkSet_Record? PerkSetHandle()RTTIWeakHandle<game.data.BuildCyberwareSet_Record> CyberwareSet()RTTIgame.data.BuildCyberwareSet_Record? CyberwareSetHandle()RTTIWeakHandle<game.data.BuildEquipmentSet_Record> EquipmentSet()RTTIgame.data.BuildEquipmentSet_Record? EquipmentSetHandle()RTTIWeakHandle<game.data.Craftable_Record> CraftBook()RTTIgame.data.Craftable_Record? CraftBookHandle()RTTIint GetPerkSetsCount()RTTIWeakHandle<game.data.BuildPerkSet_Record> GetPerkSetsItem(int index)RTTIgame.data.BuildPerkSet_Record? GetPerkSetsItemHandle(int index)RTTIbool PerkSetsContains(WeakHandle<game.data.BuildPerkSet_Record> item)RTTIint GetStartingItemsCount()RTTIWeakHandle<game.data.InventoryItem_Record> GetStartingItemsItem(int index)RTTIgame.data.InventoryItem_Record? GetStartingItemsItemHandle(int index)RTTIbool StartingItemsContains(WeakHandle<game.data.InventoryItem_Record> item)RTTIint GetStartingNewPerksCount()RTTIWeakHandle<game.data.BuildNewPerk_Record> GetStartingNewPerksItem(int index)RTTIgame.data.BuildNewPerk_Record? GetStartingNewPerksItemHandle(int index)RTTIbool StartingNewPerksContains(WeakHandle<game.data.BuildNewPerk_Record> item)RTTIint GetStartingAttributesCount()RTTIWeakHandle<game.data.BuildAttribute_Record> GetStartingAttributesItem(int index)RTTIgame.data.BuildAttribute_Record? GetStartingAttributesItemHandle(int index)RTTIbool StartingAttributesContains(WeakHandle<game.data.BuildAttribute_Record> item)RTTIint GetStartingEquipmentCount()RTTIWeakHandle<game.data.BuildEquipment_Record> GetStartingEquipmentItem(int index)RTTIgame.data.BuildEquipment_Record? GetStartingEquipmentItemHandle(int index)RTTIbool StartingEquipmentContains(WeakHandle<game.data.BuildEquipment_Record> item)RTTIint GetStartingProgramsCount()RTTIWeakHandle<game.data.BuildProgram_Record> GetStartingProgramsItem(int index)RTTIgame.data.BuildProgram_Record? GetStartingProgramsItemHandle(int index)RTTIbool StartingProgramsContains(WeakHandle<game.data.BuildProgram_Record> item)RTTIint GetStartingCyberwareCount()RTTIWeakHandle<game.data.BuildCyberware_Record> GetStartingCyberwareItem(int index)RTTIgame.data.BuildCyberware_Record? GetStartingCyberwareItemHandle(int index)RTTIbool StartingCyberwareContains(WeakHandle<game.data.BuildCyberware_Record> item)RTTIint GetStartingPerksCount()RTTIWeakHandle<game.data.BuildPerk_Record> GetStartingPerksItem(int index)RTTIgame.data.BuildPerk_Record? GetStartingPerksItemHandle(int index)RTTIbool StartingPerksContains(WeakHandle<game.data.BuildPerk_Record> item)RTTIint GetStartingProficienciesCount()RTTIWeakHandle<game.data.BuildProficiency_Record> GetStartingProficienciesItem(int index)RTTIgame.data.BuildProficiency_Record? GetStartingProficienciesItemHandle(int index)RTTIbool StartingProficienciesContains(WeakHandle<game.data.BuildProficiency_Record> item)RTTIint GetInventoryLayoutCount()RTTIWeakHandle<game.data.CPOItemCategoryBase_Record> GetInventoryLayoutItem(int index)RTTIgame.data.CPOItemCategoryBase_Record? GetInventoryLayoutItemHandle(int index)RTTIbool InventoryLayoutContains(WeakHandle<game.data.CPOItemCategoryBase_Record> item)RTTICName EnumName()RTTIbool RandomizeClothing()RTTIgame.data.BuildType Type()RTTI