BlackICE Scripting

class game.data

TweakDBInterface

game.data.TweakDBInterface

  • 0 properties
  • 1,017 functions
  • 1 derived class

Extends IScriptable ISerializable

Derived

TDB

Properties

None.

Functions

  • int GetInt(TDBID path, int defaultValue) RTTI
  • int GetIntDefault(TDBID path) RTTI
  • int[] GetIntArray(TDBID path) RTTI
  • int[] GetIntArrayDefault(TDBID path) RTTI
  • float GetFloat(TDBID path, float defaultValue) RTTI
  • float GetFloatDefault(TDBID path) RTTI
  • float[] GetFloatArray(TDBID path) RTTI
  • float[] GetFloatArrayDefault(TDBID path) RTTI
  • string GetString(TDBID path, string defaultValue) RTTI
  • string GetStringDefault(TDBID path) RTTI
  • List GetStringArray(TDBID path) RTTI
  • List GetStringArrayDefault(TDBID path) RTTI
  • bool GetBool(TDBID path, bool defaultValue) RTTI
  • bool GetBoolDefault(TDBID path) RTTI
  • List GetBoolArray(TDBID path) RTTI
  • List GetBoolArrayDefault(TDBID path) RTTI
  • CName GetCName(TDBID path, CName defaultValue) RTTI
  • CName GetCNameDefault(TDBID path) RTTI
  • CName[] GetCNameArray(TDBID path) RTTI
  • CName[] GetCNameArrayDefault(TDBID path) RTTI
  • CName GetLocKey(TDBID path, CName defaultValue) RTTI
  • CName GetLocKeyDefault(TDBID path) RTTI
  • CName[] GetLocKeyArray(TDBID path) RTTI
  • CName[] GetLocKeyArrayDefault(TDBID path) RTTI
  • Color GetColor(TDBID path, Color defaultValue) RTTI
  • Color GetColorDefault(TDBID path) RTTI
  • Color[] GetColorArray(TDBID path) RTTI
  • Color[] GetColorArrayDefault(TDBID path) RTTI
  • Vector2 GetVector2(TDBID path, Vector2 defaultValue) RTTI
  • Vector2 GetVector2Default(TDBID path) RTTI
  • Vector2[] GetVector2Array(TDBID path) RTTI
  • Vector2[] GetVector2ArrayDefault(TDBID path) RTTI
  • Vector3 GetVector3(TDBID path, Vector3 defaultValue) RTTI
  • Vector3 GetVector3Default(TDBID path) RTTI
  • Vector3[] GetVector3Array(TDBID path) RTTI
  • Vector3[] GetVector3ArrayDefault(TDBID path) RTTI
  • EulerAngles GetEulerAngles(TDBID path, EulerAngles defaultValue) RTTI
  • EulerAngles GetEulerAnglesDefault(TDBID path) RTTI
  • EulerAngles[] GetEulerAnglesArray(TDBID path) RTTI
  • EulerAngles[] GetEulerAnglesArrayDefault(TDBID path) RTTI
  • Quaternion GetQuaternion(TDBID path, Quaternion defaultValue) RTTI
  • Quaternion GetQuaternionDefault(TDBID path) RTTI
  • Quaternion[] GetQuaternionArray(TDBID path) RTTI
  • Quaternion[] GetQuaternionArrayDefault(TDBID path) RTTI
  • red.ResourceReferenceScriptToken GetResRef(TDBID path, red.ResourceReferenceScriptToken defaultValue) RTTI
  • red.ResourceReferenceScriptToken GetResRefDefault(TDBID path) RTTI
  • red.ResourceReferenceScriptToken[] GetResRefArray(TDBID path) RTTI
  • red.ResourceReferenceScriptToken[] GetResRefArrayDefault(TDBID path) RTTI
  • TDBID GetForeignKey(TDBID path, TDBID defaultValue) RTTI
  • TDBID GetForeignKeyDefault(TDBID path) RTTI
  • TDBID[] GetForeignKeyArray(TDBID path) RTTI
  • TDBID[] GetForeignKeyArrayDefault(TDBID path) RTTI
  • game.data.AIAbilityCond_Record? GetAIAbilityCondRecord(TDBID path) RTTI
  • game.data.AIActionCondition_Record? GetAIActionConditionRecord(TDBID path) RTTI
  • game.data.AIRingType_Record? GetAIRingTypeRecord(TDBID path) RTTI
  • game.data.AISmartCompositeType_Record? GetAISmartCompositeTypeRecord(TDBID path) RTTI
  • game.data.AISquadORCondition_Record? GetAISquadORConditionRecord(TDBID path) RTTI
  • game.data.AITargetInPreventionFreeArea_Record? GetAITargetInPreventionFreeAreaRecord(TDBID path) RTTI
  • game.data.AITicketFilter_Record? GetAITicketFilterRecord(TDBID path) RTTI
  • game.data.ApperanceToEthnicitiesMap_Record? GetApperanceToEthnicitiesMapRecord(TDBID path) RTTI
  • game.data.ArcadeCollidableObject_Record? GetArcadeCollidableObjectRecord(TDBID path) RTTI
  • game.data.BountyDrawTable_Record? GetBountyDrawTableRecord(TDBID path) RTTI
  • game.data.CoverSelectionPreset_Record? GetCoverSelectionPresetRecord(TDBID path) RTTI
  • game.data.GenericHighwaySign_Record? GetGenericHighwaySignRecord(TDBID path) RTTI
  • game.data.ItemsFactoryAppearanceSuffixOrder_Record? GetItemsFactoryAppearanceSuffixOrderRecord(TDBID path) RTTI
  • game.data.JournalIcon_Record? GetJournalIconRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_inline4_Record? GetMiniGame_AllSymbols_inline4Record(TDBID path) RTTI
  • game.data.ModifyStatPoolCustomLimitEffector_Record? GetModifyStatPoolCustomLimitEffectorRecord(TDBID path) RTTI
  • game.data.MovementParam_Record? GetMovementParamRecord(TDBID path) RTTI
  • game.data.PassiveProficiencyBonus_Record? GetPassiveProficiencyBonusRecord(TDBID path) RTTI
  • game.data.PerkPrereq_Record? GetPerkPrereqRecord(TDBID path) RTTI
  • game.data.PreventionHeatTable_Record? GetPreventionHeatTableRecord(TDBID path) RTTI
  • game.data.PurchaseOffer_Record? GetPurchaseOfferRecord(TDBID path) RTTI
  • game.data.RadioStation_Record? GetRadioStationRecord(TDBID path) RTTI
  • game.data.SeatState_Record? GetSeatStateRecord(TDBID path) RTTI
  • game.data.ShooterObject_Record? GetShooterObjectRecord(TDBID path) RTTI
  • game.data.ShooterProjectileAI_Record? GetShooterProjectileAIRecord(TDBID path) RTTI
  • game.data.StatDistributionData_Record? GetStatDistributionDataRecord(TDBID path) RTTI
  • game.data.StatPrereq_Record? GetStatPrereqRecord(TDBID path) RTTI
  • game.data.TankLevelObjectID_Record? GetTankLevelObjectIDRecord(TDBID path) RTTI
  • game.data.UIIconPool_Record? GetUIIconPoolRecord(TDBID path) RTTI
  • game.data.Vehicle_Record? GetVehicleRecord(TDBID path) RTTI
  • game.data.VehicleBurnOut_Record? GetVehicleBurnOutRecord(TDBID path) RTTI
  • game.data.VehicleFxWheelsParticlesMaterial_Record? GetVehicleFxWheelsParticlesMaterialRecord(TDBID path) RTTI
  • game.data.AIActionAnimData_Record? GetAIActionAnimDataRecord(TDBID path) RTTI
  • game.data.AIActionAnimDirection_Record? GetAIActionAnimDirectionRecord(TDBID path) RTTI
  • game.data.AIPatternDelay_Record? GetAIPatternDelayRecord(TDBID path) RTTI
  • game.data.AISlotCond_Record? GetAISlotCondRecord(TDBID path) RTTI
  • game.data.AISubActionDisableAimAssist_Record? GetAISubActionDisableAimAssistRecord(TDBID path) RTTI
  • game.data.AISubActionDisableCollider_Record? GetAISubActionDisableColliderRecord(TDBID path) RTTI
  • game.data.AISubActionReloadWeapon_Record? GetAISubActionReloadWeaponRecord(TDBID path) RTTI
  • game.data.AimAssistMelee_Record? GetAimAssistMeleeRecord(TDBID path) RTTI
  • game.data.ConstantStatModifier_Record? GetConstantStatModifierRecord(TDBID path) RTTI
  • game.data.ControlledLootSet_Record? GetControlledLootSetRecord(TDBID path) RTTI
  • game.data.DPadUIData_Record? GetDPadUIDataRecord(TDBID path) RTTI
  • game.data.DestructibleObject_Record? GetDestructibleObjectRecord(TDBID path) RTTI
  • game.data.DriverCombatType_Record? GetDriverCombatTypeRecord(TDBID path) RTTI
  • game.data.GOGReward_Record? GetGOGRewardRecord(TDBID path) RTTI
  • game.data.GameplayAbilityGroup_Record? GetGameplayAbilityGroupRecord(TDBID path) RTTI
  • game.data.MappinVariant_Record? GetMappinVariantRecord(TDBID path) RTTI
  • game.data.ModifyStaminaHandlerEffector_Record? GetModifyStaminaHandlerEffectorRecord(TDBID path) RTTI
  • game.data.NPCEquipmentItemPool_Record? GetNPCEquipmentItemPoolRecord(TDBID path) RTTI
  • game.data.PerkArea_Record? GetPerkAreaRecord(TDBID path) RTTI
  • game.data.PhotoModeBackground_Record? GetPhotoModeBackgroundRecord(TDBID path) RTTI
  • game.data.RandomNewsFeedBatch_Record? GetRandomNewsFeedBatchRecord(TDBID path) RTTI
  • game.data.RoachRaceBackgroundObject_Record? GetRoachRaceBackgroundObjectRecord(TDBID path) RTTI
  • game.data.RoachRaceObject_Record? GetRoachRaceObjectRecord(TDBID path) RTTI
  • game.data.ShooterWeaponData_Record? GetShooterWeaponDataRecord(TDBID path) RTTI
  • game.data.SmartGunMissParams_Record? GetSmartGunMissParamsRecord(TDBID path) RTTI
  • game.data.SmartGunTargetSortData_Record? GetSmartGunTargetSortDataRecord(TDBID path) RTTI
  • game.data.SquadInstance_Record? GetSquadInstanceRecord(TDBID path) RTTI
  • game.data.StatusEffectAttackData_Record? GetStatusEffectAttackDataRecord(TDBID path) RTTI
  • game.data.StopAndStick_Record? GetStopAndStickRecord(TDBID path) RTTI
  • game.data.VehicleDetachablePart_Record? GetVehicleDetachablePartRecord(TDBID path) RTTI
  • game.data.VendorProgressionBasedStock_Record? GetVendorProgressionBasedStockRecord(TDBID path) RTTI
  • game.data.AISquadClosestToTargetCheck_Record? GetAISquadClosestToTargetCheckRecord(TDBID path) RTTI
  • game.data.AISubActionEquipOnSlot_Record? GetAISubActionEquipOnSlotRecord(TDBID path) RTTI
  • game.data.AIWorkspotCond_Record? GetAIWorkspotCondRecord(TDBID path) RTTI
  • game.data.ActionPayment_Record? GetActionPaymentRecord(TDBID path) RTTI
  • game.data.AimAssistSettings_Record? GetAimAssistSettingsRecord(TDBID path) RTTI
  • game.data.ArcadeBackgroundLayer_Record? GetArcadeBackgroundLayerRecord(TDBID path) RTTI
  • game.data.Character_Record? GetCharacterRecord(TDBID path) RTTI
  • game.data.CyberwareArea_Record? GetCyberwareAreaRecord(TDBID path) RTTI
  • game.data.FastTravelPoint_Record? GetFastTravelPointRecord(TDBID path) RTTI
  • game.data.FxActionType_Record? GetFxActionTypeRecord(TDBID path) RTTI
  • game.data.HudEnhancer_Record? GetHudEnhancerRecord(TDBID path) RTTI
  • game.data.ItemCreationPrereq_Record? GetItemCreationPrereqRecord(TDBID path) RTTI
  • game.data.NPCEquipmentItem_Record? GetNPCEquipmentItemRecord(TDBID path) RTTI
  • game.data.NPCUpperBodyState_Record? GetNPCUpperBodyStateRecord(TDBID path) RTTI
  • game.data.RPGDataPackage_Record? GetRPGDataPackageRecord(TDBID path) RTTI
  • game.data.Regular_Record? GetRegularRecord(TDBID path) RTTI
  • game.data.StatModifier_Record? GetStatModifierRecord(TDBID path) RTTI
  • game.data.StatsList_Record? GetStatsListRecord(TDBID path) RTTI
  • game.data.StatusEffectUIData_Record? GetStatusEffectUIDataRecord(TDBID path) RTTI
  • game.data.StrategyData_Record? GetStrategyDataRecord(TDBID path) RTTI
  • game.data.VehicleAIVisionSettings_Record? GetVehicleAIVisionSettingsRecord(TDBID path) RTTI
  • game.data.VehicleDeformablePart_Record? GetVehicleDeformablePartRecord(TDBID path) RTTI
  • game.data.VehicleDeformableZone_Record? GetVehicleDeformableZoneRecord(TDBID path) RTTI
  • game.data.VehicleFxWheelsDecalsMaterialSmear_Record? GetVehicleFxWheelsDecalsMaterialSmearRecord(TDBID path) RTTI
  • game.data.VehicleModel_Record? GetVehicleModelRecord(TDBID path) RTTI
  • game.data.VehicleVisualDestruction_Record? GetVehicleVisualDestructionRecord(TDBID path) RTTI
  • game.data.VehicleWheelsFrictionMap_Record? GetVehicleWheelsFrictionMapRecord(TDBID path) RTTI
  • game.data.Weather_Record? GetWeatherRecord(TDBID path) RTTI
  • game.data.AIActionTicket_Record? GetAIActionTicketRecord(TDBID path) RTTI
  • game.data.AIBlockCountCond_Record? GetAIBlockCountCondRecord(TDBID path) RTTI
  • game.data.AIDirectorSchedulePlan_Record? GetAIDirectorSchedulePlanRecord(TDBID path) RTTI
  • game.data.AISpatialCond_Record? GetAISpatialCondRecord(TDBID path) RTTI
  • game.data.AISquadClosestToSectorCheck_Record? GetAISquadClosestToSectorCheckRecord(TDBID path) RTTI
  • game.data.AISquadFurthestToTargetCheck_Record? GetAISquadFurthestToTargetCheckRecord(TDBID path) RTTI
  • game.data.AISubActionCustomEffectors_Record? GetAISubActionCustomEffectorsRecord(TDBID path) RTTI
  • game.data.AISubActionRandomize_Record? GetAISubActionRandomizeRecord(TDBID path) RTTI
  • game.data.AISubActionRegisterActionName_Record? GetAISubActionRegisterActionNameRecord(TDBID path) RTTI
  • game.data.AISubActionSetUnequipSecondaryWeapons_Record? GetAISubActionSetUnequipSecondaryWeaponsRecord(TDBID path) RTTI
  • game.data.AIVelocitiesDotCond_Record? GetAIVelocitiesDotCondRecord(TDBID path) RTTI
  • game.data.ActionRestrictionGroup_Record? GetActionRestrictionGroupRecord(TDBID path) RTTI
  • game.data.AddItemsEffector_Record? GetAddItemsEffectorRecord(TDBID path) RTTI
  • game.data.ApperanceToEthnicities_Record? GetApperanceToEthnicitiesRecord(TDBID path) RTTI
  • game.data.BuildEquipmentSet_Record? GetBuildEquipmentSetRecord(TDBID path) RTTI
  • game.data.BuildPerkSet_Record? GetBuildPerkSetRecord(TDBID path) RTTI
  • game.data.ChoiceCaptionTagPart_Record? GetChoiceCaptionTagPartRecord(TDBID path) RTTI
  • game.data.Crosshair_Record? GetCrosshairRecord(TDBID path) RTTI
  • game.data.DriveWheelsAccelerateNoise_Record? GetDriveWheelsAccelerateNoiseRecord(TDBID path) RTTI
  • game.data.ImprovementRelation_Record? GetImprovementRelationRecord(TDBID path) RTTI
  • game.data.MappinUIRuntimeProfile_Record? GetMappinUIRuntimeProfileRecord(TDBID path) RTTI
  • game.data.MeleeAttackDirection_Record? GetMeleeAttackDirectionRecord(TDBID path) RTTI
  • game.data.MovementPolicy_Record? GetMovementPolicyRecord(TDBID path) RTTI
  • game.data.NPCHighLevelState_Record? GetNPCHighLevelStateRecord(TDBID path) RTTI
  • game.data.RacingMappin_Record? GetRacingMappinRecord(TDBID path) RTTI
  • game.data.ReactionPresetGanger_Record? GetReactionPresetGangerRecord(TDBID path) RTTI
  • game.data.SearchFilterMaskTypeCondition_Record? GetSearchFilterMaskTypeConditionRecord(TDBID path) RTTI
  • game.data.SquadFenceBase_Record? GetSquadFenceBaseRecord(TDBID path) RTTI
  • game.data.StatusEffectAIData_Record? GetStatusEffectAIDataRecord(TDBID path) RTTI
  • game.data.StatusEffectFX_Record? GetStatusEffectFXRecord(TDBID path) RTTI
  • game.data.TankObstacleSpawnerData_Record? GetTankObstacleSpawnerDataRecord(TDBID path) RTTI
  • game.data.TankPlayerWeaponLevel_Record? GetTankPlayerWeaponLevelRecord(TDBID path) RTTI
  • game.data.Trap_Record? GetTrapRecord(TDBID path) RTTI
  • game.data.VehicleDestructibleWheel_Record? GetVehicleDestructibleWheelRecord(TDBID path) RTTI
  • game.data.VehicleFxCollision_Record? GetVehicleFxCollisionRecord(TDBID path) RTTI
  • game.data.VehicleOffer_Record? GetVehicleOfferRecord(TDBID path) RTTI
  • game.data.VehicleUnlockType_Record? GetVehicleUnlockTypeRecord(TDBID path) RTTI
  • game.data.VehicleWheelDrivingSetup_4_Record? GetVehicleWheelDrivingSetup_4Record(TDBID path) RTTI
  • game.data.AIActionChangeNPCState_Record? GetAIActionChangeNPCStateRecord(TDBID path) RTTI
  • game.data.AIDirectorSchedulePlanEnemyEntry_Record? GetAIDirectorSchedulePlanEnemyEntryRecord(TDBID path) RTTI
  • game.data.AINPCRarityCond_Record? GetAINPCRarityCondRecord(TDBID path) RTTI
  • game.data.AIPreviousAttackCond_Record? GetAIPreviousAttackCondRecord(TDBID path) RTTI
  • game.data.AIRestrictedMovementAreaCond_Record? GetAIRestrictedMovementAreaCondRecord(TDBID path) RTTI
  • game.data.AISquadSpatialForOwnTarget_Record? GetAISquadSpatialForOwnTargetRecord(TDBID path) RTTI
  • game.data.AISubActionInitialReaction_Record? GetAISubActionInitialReactionRecord(TDBID path) RTTI
  • game.data.AISubActionSetWorldPosition_Record? GetAISubActionSetWorldPositionRecord(TDBID path) RTTI
  • game.data.AIThreatPersistenceSource_Record? GetAIThreatPersistenceSourceRecord(TDBID path) RTTI
  • game.data.ArcadeGameplay_Record? GetArcadeGameplayRecord(TDBID path) RTTI
  • game.data.AttachableObject_Record? GetAttachableObjectRecord(TDBID path) RTTI
  • game.data.ChannelData_Record? GetChannelDataRecord(TDBID path) RTTI
  • game.data.CodexRecord_Record? GetCodexRecordRecord(TDBID path) RTTI
  • game.data.CompoundSelectionPreset_Record? GetCompoundSelectionPresetRecord(TDBID path) RTTI
  • game.data.DeviceHackCategory_Record? GetDeviceHackCategoryRecord(TDBID path) RTTI
  • game.data.FastTravelSystem_Record? GetFastTravelSystemRecord(TDBID path) RTTI
  • game.data.InventoryItemGroup_Record? GetInventoryItemGroupRecord(TDBID path) RTTI
  • game.data.InventoryItemSet_Record? GetInventoryItemSetRecord(TDBID path) RTTI
  • game.data.LCDScreen_Record? GetLCDScreenRecord(TDBID path) RTTI
  • game.data.MappinClampingSettings_Record? GetMappinClampingSettingsRecord(TDBID path) RTTI
  • game.data.NumberPlate_Record? GetNumberPlateRecord(TDBID path) RTTI
  • game.data.PlayerVehicleDisplayOverride_Record? GetPlayerVehicleDisplayOverrideRecord(TDBID path) RTTI
  • game.data.ProjectileLaunchMode_Record? GetProjectileLaunchModeRecord(TDBID path) RTTI
  • game.data.RoachRaceLevel_Record? GetRoachRaceLevelRecord(TDBID path) RTTI
  • game.data.RoachRaceLevelList_Record? GetRoachRaceLevelListRecord(TDBID path) RTTI
  • game.data.ShooterPickUpTransporter_Record? GetShooterPickUpTransporterRecord(TDBID path) RTTI
  • game.data.SlotItemPartPreset_Record? GetSlotItemPartPresetRecord(TDBID path) RTTI
  • game.data.SquadBackyardBase_Record? GetSquadBackyardBaseRecord(TDBID path) RTTI
  • game.data.SquadBase_Record? GetSquadBaseRecord(TDBID path) RTTI
  • game.data.TankDriveModelData_Record? GetTankDriveModelDataRecord(TDBID path) RTTI
  • game.data.TankLevelGameplay_Record? GetTankLevelGameplayRecord(TDBID path) RTTI
  • game.data.UseConsumableEffector_Record? GetUseConsumableEffectorRecord(TDBID path) RTTI
  • game.data.VehicleDefaultState_Record? GetVehicleDefaultStateRecord(TDBID path) RTTI
  • game.data.VehicleDiscountSettings_Record? GetVehicleDiscountSettingsRecord(TDBID path) RTTI
  • game.data.VehicleType_Record? GetVehicleTypeRecord(TDBID path) RTTI
  • game.data.VehicleVisualCustomizationPreviewGlowSetup_Record? GetVehicleVisualCustomizationPreviewGlowSetupRecord(TDBID path) RTTI
  • game.data.AIActionSequence_Record? GetAIActionSequenceRecord(TDBID path) RTTI
  • game.data.AIDirectorScheduleSpawningDesc_Record? GetAIDirectorScheduleSpawningDescRecord(TDBID path) RTTI
  • game.data.AIGameDifficultyCond_Record? GetAIGameDifficultyCondRecord(TDBID path) RTTI
  • game.data.AILoSPositionCond_Record? GetAILoSPositionCondRecord(TDBID path) RTTI
  • game.data.AIMovingInCirclesCond_Record? GetAIMovingInCirclesCondRecord(TDBID path) RTTI
  • game.data.AISquadInSectorFilter_Record? GetAISquadInSectorFilterRecord(TDBID path) RTTI
  • game.data.AISubActionActivateStrongArmsFX_Record? GetAISubActionActivateStrongArmsFXRecord(TDBID path) RTTI
  • game.data.AISubActionMissileRainCircular_Record? GetAISubActionMissileRainCircularRecord(TDBID path) RTTI
  • game.data.AISubActionScaleDurationWithDistance_Record? GetAISubActionScaleDurationWithDistanceRecord(TDBID path) RTTI
  • game.data.AISubActionSetInt_Record? GetAISubActionSetIntRecord(TDBID path) RTTI
  • game.data.AISubActionSquadSync_Record? GetAISubActionSquadSyncRecord(TDBID path) RTTI
  • game.data.AISubActionThrowItem_Record? GetAISubActionThrowItemRecord(TDBID path) RTTI
  • game.data.AttackDirection_Record? GetAttackDirectionRecord(TDBID path) RTTI
  • game.data.BaseSign_Record? GetBaseSignRecord(TDBID path) RTTI
  • game.data.ChoiceCaptionPart_Record? GetChoiceCaptionPartRecord(TDBID path) RTTI
  • game.data.CombinedStatModifier_Record? GetCombinedStatModifierRecord(TDBID path) RTTI
  • game.data.FacialPreset_Record? GetFacialPresetRecord(TDBID path) RTTI
  • game.data.GameplayTagsPrereq_Record? GetGameplayTagsPrereqRecord(TDBID path) RTTI
  • game.data.HandicapLootList_Record? GetHandicapLootListRecord(TDBID path) RTTI
  • game.data.HandicapLootPreset_Record? GetHandicapLootPresetRecord(TDBID path) RTTI
  • game.data.KnifeThrowDelivery_Record? GetKnifeThrowDeliveryRecord(TDBID path) RTTI
  • game.data.LootTableElement_Record? GetLootTableElementRecord(TDBID path) RTTI
  • game.data.MaterialFx_Record? GetMaterialFxRecord(TDBID path) RTTI
  • game.data.PreventionAttackTypeData_Record? GetPreventionAttackTypeDataRecord(TDBID path) RTTI
  • game.data.ProjectileCollision_Record? GetProjectileCollisionRecord(TDBID path) RTTI
  • game.data.ShooterLevel_Record? GetShooterLevelRecord(TDBID path) RTTI
  • game.data.ShooterRange_Record? GetShooterRangeRecord(TDBID path) RTTI
  • game.data.StatModifierGroup_Record? GetStatModifierGroupRecord(TDBID path) RTTI
  • game.data.StatPoolCost_Record? GetStatPoolCostRecord(TDBID path) RTTI
  • game.data.StickyGDM_Record? GetStickyGDMRecord(TDBID path) RTTI
  • game.data.TankEnemy_Record? GetTankEnemyRecord(TDBID path) RTTI
  • game.data.TankProjectile_Record? GetTankProjectileRecord(TDBID path) RTTI
  • game.data.UpgradingData_Record? GetUpgradingDataRecord(TDBID path) RTTI
  • game.data.VehicleFlatTireSimParams_Record? GetVehicleFlatTireSimParamsRecord(TDBID path) RTTI
  • game.data.VehicleFxWheelsDecalsMaterial_Record? GetVehicleFxWheelsDecalsMaterialRecord(TDBID path) RTTI
  • game.data.VendorWare_Record? GetVendorWareRecord(TDBID path) RTTI
  • game.data.WeightedCharacter_Record? GetWeightedCharacterRecord(TDBID path) RTTI
  • game.data.AIActionTarget_Record? GetAIActionTargetRecord(TDBID path) RTTI
  • game.data.AIItemCond_Record? GetAIItemCondRecord(TDBID path) RTTI
  • game.data.AISecurityCond_Record? GetAISecurityCondRecord(TDBID path) RTTI
  • game.data.AISubActionAttackWithWeapon_Record? GetAISubActionAttackWithWeaponRecord(TDBID path) RTTI
  • game.data.AISubActionWorkspot_Record? GetAISubActionWorkspotRecord(TDBID path) RTTI
  • game.data.AITresspassingCond_Record? GetAITresspassingCondRecord(TDBID path) RTTI
  • game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record? GetApplyStatusEffectBasedOnDifficultyEffectorRecord(TDBID path) RTTI
  • game.data.BuildCyberwareSet_Record? GetBuildCyberwareSetRecord(TDBID path) RTTI
  • game.data.Codex_Record? GetCodexRecord(TDBID path) RTTI
  • game.data.ConsumableItem_Record? GetConsumableItemRecord(TDBID path) RTTI
  • game.data.DamageType_Record? GetDamageTypeRecord(TDBID path) RTTI
  • game.data.FocusClue_Record? GetFocusClueRecord(TDBID path) RTTI
  • game.data.Gadget_Record? GetGadgetRecord(TDBID path) RTTI
  • game.data.ItemBlueprintElement_Record? GetItemBlueprintElementRecord(TDBID path) RTTI
  • game.data.ItemQuery_Record? GetItemQueryRecord(TDBID path) RTTI
  • game.data.ModifyAttackCritChanceEffector_Record? GetModifyAttackCritChanceEffectorRecord(TDBID path) RTTI
  • game.data.NewSkillsProficiency_Record? GetNewSkillsProficiencyRecord(TDBID path) RTTI
  • game.data.PerkLevelUIData_Record? GetPerkLevelUIDataRecord(TDBID path) RTTI
  • game.data.PreventionFallbackUnitData_Record? GetPreventionFallbackUnitDataRecord(TDBID path) RTTI
  • game.data.ProjectileLaunch_Record? GetProjectileLaunchRecord(TDBID path) RTTI
  • game.data.Prop_Record? GetPropRecord(TDBID path) RTTI
  • game.data.Query_Record? GetQueryRecord(TDBID path) RTTI
  • game.data.ReactionPresetNoReaction_Record? GetReactionPresetNoReactionRecord(TDBID path) RTTI
  • game.data.RemoveAllModifiersEffector_Record? GetRemoveAllModifiersEffectorRecord(TDBID path) RTTI
  • game.data.StatusEffect_inline0_Record? GetStatusEffect_inline0Record(TDBID path) RTTI
  • game.data.SubCharacter_Record? GetSubCharacterRecord(TDBID path) RTTI
  • game.data.TankGameplayData_Record? GetTankGameplayDataRecord(TDBID path) RTTI
  • game.data.TankScoreMultiplierBreakpoint_Record? GetTankScoreMultiplierBreakpointRecord(TDBID path) RTTI
  • game.data.VehicleAirControl_Record? GetVehicleAirControlRecord(TDBID path) RTTI
  • game.data.VehicleClearCoatOverrides_Record? GetVehicleClearCoatOverridesRecord(TDBID path) RTTI
  • game.data.VehicleGear_Record? GetVehicleGearRecord(TDBID path) RTTI
  • game.data.WorldMapFilter_Record? GetWorldMapFilterRecord(TDBID path) RTTI
  • game.data.XPPoints_inline0_Record? GetXPPoints_inline0Record(TDBID path) RTTI
  • game.data.AIActionType_Record? GetAIActionTypeRecord(TDBID path) RTTI
  • game.data.AISubActionCallReinforcements_Record? GetAISubActionCallReinforcementsRecord(TDBID path) RTTI
  • game.data.Attack_Landing_Record? GetAttack_LandingRecord(TDBID path) RTTI
  • game.data.ItemArrayQuery_Record? GetItemArrayQueryRecord(TDBID path) RTTI
  • game.data.MappinDefinition_Record? GetMappinDefinitionRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_Record? GetMiniGame_AllSymbolsRecord(TDBID path) RTTI
  • game.data.MutablePoolValueModifier_Record? GetMutablePoolValueModifierRecord(TDBID path) RTTI
  • game.data.OverrideRangedAttackPackageEffector_Record? GetOverrideRangedAttackPackageEffectorRecord(TDBID path) RTTI
  • game.data.PathLengthCoverSelectionParameters_Record? GetPathLengthCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.PhotoModeSticker_Record? GetPhotoModeStickerRecord(TDBID path) RTTI
  • game.data.PreventionHeatData_Record? GetPreventionHeatDataRecord(TDBID path) RTTI
  • game.data.RotationLimiter_Record? GetRotationLimiterRecord(TDBID path) RTTI
  • game.data.ScannerModuleVisibilityPreset_Record? GetScannerModuleVisibilityPresetRecord(TDBID path) RTTI
  • game.data.ShooterPowerup_Record? GetShooterPowerupRecord(TDBID path) RTTI
  • game.data.TankPlayerData_Record? GetTankPlayerDataRecord(TDBID path) RTTI
  • game.data.Tracking_Record? GetTrackingRecord(TDBID path) RTTI
  • game.data.VehicleTrafficSuspension_Record? GetVehicleTrafficSuspensionRecord(TDBID path) RTTI
  • game.data.VehicleWheelDrivingSetup_Record? GetVehicleWheelDrivingSetupRecord(TDBID path) RTTI
  • game.data.VendorExperience_Record? GetVendorExperienceRecord(TDBID path) RTTI
  • game.data.WidgetDefinition_Record? GetWidgetDefinitionRecord(TDBID path) RTTI
  • game.data.AISubActionFastExitWorkspot_Record? GetAISubActionFastExitWorkspotRecord(TDBID path) RTTI
  • game.data.AISubActionLeaveCover_Record? GetAISubActionLeaveCoverRecord(TDBID path) RTTI
  • game.data.AISubActionQueueAIEvent_Record? GetAISubActionQueueAIEventRecord(TDBID path) RTTI
  • game.data.AITicketCheck_Record? GetAITicketCheckRecord(TDBID path) RTTI
  • game.data.AIVehicleInsideInnerAreaOfAreaSpeedLimiter_Record? GetAIVehicleInsideInnerAreaOfAreaSpeedLimiterRecord(TDBID path) RTTI
  • game.data.AccelerateTowardsParameters_Record? GetAccelerateTowardsParametersRecord(TDBID path) RTTI
  • game.data.Achievement_Record? GetAchievementRecord(TDBID path) RTTI
  • game.data.AddHitFlagToAttackEffector_Record? GetAddHitFlagToAttackEffectorRecord(TDBID path) RTTI
  • game.data.Advertisement_Record? GetAdvertisementRecord(TDBID path) RTTI
  • game.data.ApplyStatGroupEffector_Record? GetApplyStatGroupEffectorRecord(TDBID path) RTTI
  • game.data.BaseObject_Record? GetBaseObjectRecord(TDBID path) RTTI
  • game.data.ComputerScreenType_Record? GetComputerScreenTypeRecord(TDBID path) RTTI
  • game.data.ComputerUIStyle_Record? GetComputerUIStyleRecord(TDBID path) RTTI
  • game.data.CurrencyReward_Record? GetCurrencyRewardRecord(TDBID path) RTTI
  • game.data.CurrencyReward_inline0_Record? GetCurrencyReward_inline0Record(TDBID path) RTTI
  • game.data.IsHackable_Record? GetIsHackableRecord(TDBID path) RTTI
  • game.data.ItemStructure_Record? GetItemStructureRecord(TDBID path) RTTI
  • game.data.MappinUIPreventionSettings_Record? GetMappinUIPreventionSettingsRecord(TDBID path) RTTI
  • game.data.MinigameTrapType_Record? GetMinigameTrapTypeRecord(TDBID path) RTTI
  • game.data.MultiPrereq_Record? GetMultiPrereqRecord(TDBID path) RTTI
  • game.data.OwnerAngleCoverSelectionParameters_Record? GetOwnerAngleCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.PersistentLootTable_Record? GetPersistentLootTableRecord(TDBID path) RTTI
  • game.data.SectorSelector_Record? GetSectorSelectorRecord(TDBID path) RTTI
  • game.data.ShooterNPCDrone_Record? GetShooterNPCDroneRecord(TDBID path) RTTI
  • game.data.ShooterVFX_Record? GetShooterVFXRecord(TDBID path) RTTI
  • game.data.StatPool_Record? GetStatPoolRecord(TDBID path) RTTI
  • game.data.StimPropagation_Record? GetStimPropagationRecord(TDBID path) RTTI
  • game.data.TankLevelSpawnableArrangement_Record? GetTankLevelSpawnableArrangementRecord(TDBID path) RTTI
  • game.data.VehicleSeatSet_Record? GetVehicleSeatSetRecord(TDBID path) RTTI
  • game.data.WidgetRatio_Record? GetWidgetRatioRecord(TDBID path) RTTI
  • game.data.WorkspotStatusEffect_Record? GetWorkspotStatusEffectRecord(TDBID path) RTTI
  • game.data.AIActionAND_Record? GetAIActionANDRecord(TDBID path) RTTI
  • game.data.AIAdditionalTraceType_Record? GetAIAdditionalTraceTypeRecord(TDBID path) RTTI
  • game.data.AICoverCond_Record? GetAICoverCondRecord(TDBID path) RTTI
  • game.data.AIDriverCond_Record? GetAIDriverCondRecord(TDBID path) RTTI
  • game.data.AILookAtCond_Record? GetAILookAtCondRecord(TDBID path) RTTI
  • game.data.AIReactionCond_Record? GetAIReactionCondRecord(TDBID path) RTTI
  • game.data.AISubActionForceEquip_Record? GetAISubActionForceEquipRecord(TDBID path) RTTI
  • game.data.AISubActionUseSensePreset_Record? GetAISubActionUseSensePresetRecord(TDBID path) RTTI
  • game.data.AimAssistMagnetism_Record? GetAimAssistMagnetismRecord(TDBID path) RTTI
  • game.data.Base_MappinDefinition_Record? GetBase_MappinDefinitionRecord(TDBID path) RTTI
  • game.data.Box_Record? GetBoxRecord(TDBID path) RTTI
  • game.data.CurveStatModifier_Record? GetCurveStatModifierRecord(TDBID path) RTTI
  • game.data.DistanceFromOthersCoverSelectionParameters_Record? GetDistanceFromOthersCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.GameplayAbility_Record? GetGameplayAbilityRecord(TDBID path) RTTI
  • game.data.InteractionBase_Record? GetInteractionBaseRecord(TDBID path) RTTI
  • game.data.ItemType_Record? GetItemTypeRecord(TDBID path) RTTI
  • game.data.MappinUISettings_Record? GetMappinUISettingsRecord(TDBID path) RTTI
  • game.data.NPCEquipmentGroup_Record? GetNPCEquipmentGroupRecord(TDBID path) RTTI
  • game.data.NewsFeedTitle_Record? GetNewsFeedTitleRecord(TDBID path) RTTI
  • game.data.ObjectActionPrereq_Record? GetObjectActionPrereqRecord(TDBID path) RTTI
  • game.data.PoolValueModifier_Record? GetPoolValueModifierRecord(TDBID path) RTTI
  • game.data.Quality_Record? GetQualityRecord(TDBID path) RTTI
  • game.data.RandomVariant_Record? GetRandomVariantRecord(TDBID path) RTTI
  • game.data.SceneInterruptionScenarios_Record? GetSceneInterruptionScenariosRecord(TDBID path) RTTI
  • game.data.ShooterVFXList_Record? GetShooterVFXListRecord(TDBID path) RTTI
  • game.data.StreetCredTier_Record? GetStreetCredTierRecord(TDBID path) RTTI
  • game.data.TankPickup_Record? GetTankPickupRecord(TDBID path) RTTI
  • game.data.UIAnimation_Record? GetUIAnimationRecord(TDBID path) RTTI
  • game.data.WeatherPreset_Record? GetWeatherPresetRecord(TDBID path) RTTI
  • game.data.AIAssignedVehicleCanReachTargetCond_Record? GetAIAssignedVehicleCanReachTargetCondRecord(TDBID path) RTTI
  • game.data.AICommandCond_Record? GetAICommandCondRecord(TDBID path) RTTI
  • game.data.AIExposureMethodType_Record? GetAIExposureMethodTypeRecord(TDBID path) RTTI
  • game.data.AIExtendTargetCirclingCond_Record? GetAIExtendTargetCirclingCondRecord(TDBID path) RTTI
  • game.data.AIPatternsPackage_Record? GetAIPatternsPackageRecord(TDBID path) RTTI
  • game.data.AISquadMembersAmountCheck_Record? GetAISquadMembersAmountCheckRecord(TDBID path) RTTI
  • game.data.AISubActionStatusEffect_Record? GetAISubActionStatusEffectRecord(TDBID path) RTTI
  • game.data.CarriableObject_Record? GetCarriableObjectRecord(TDBID path) RTTI
  • game.data.ContainerType_Record? GetContainerTypeRecord(TDBID path) RTTI
  • game.data.ContentAssignment_Record? GetContentAssignmentRecord(TDBID path) RTTI
  • game.data.CrowdSlotMovementSettingsBase_Record? GetCrowdSlotMovementSettingsBaseRecord(TDBID path) RTTI
  • game.data.DetectionCurve_Record? GetDetectionCurveRecord(TDBID path) RTTI
  • game.data.District_Record? GetDistrictRecord(TDBID path) RTTI
  • game.data.Effector_Record? GetEffectorRecord(TDBID path) RTTI
  • game.data.FastTravelBinksGroup_Record? GetFastTravelBinksGroupRecord(TDBID path) RTTI
  • game.data.HUD_Preset_Entry_Record? GetHUD_Preset_EntryRecord(TDBID path) RTTI
  • game.data.ItemRequiredSlot_Record? GetItemRequiredSlotRecord(TDBID path) RTTI
  • game.data.MappinsGroup_Record? GetMappinsGroupRecord(TDBID path) RTTI
  • game.data.NPCQuestAffiliation_Record? GetNPCQuestAffiliationRecord(TDBID path) RTTI
  • game.data.ObjectActionEffect_Record? GetObjectActionEffectRecord(TDBID path) RTTI
  • game.data.ParentAttachmentType_Record? GetParentAttachmentTypeRecord(TDBID path) RTTI
  • game.data.PerkWeaponGroup_Record? GetPerkWeaponGroupRecord(TDBID path) RTTI
  • game.data.Ping_Record? GetPingRecord(TDBID path) RTTI
  • game.data.Prereq_Record? GetPrereqRecord(TDBID path) RTTI
  • game.data.ReactionPresetCorpo_Record? GetReactionPresetCorpoRecord(TDBID path) RTTI
  • game.data.SceneCameraDoF_Record? GetSceneCameraDoFRecord(TDBID path) RTTI
  • game.data.ShooterRangeGrenade_Record? GetShooterRangeGrenadeRecord(TDBID path) RTTI
  • game.data.StatusEffectPlayerData_Record? GetStatusEffectPlayerDataRecord(TDBID path) RTTI
  • game.data.TankArrangement_Record? GetTankArrangementRecord(TDBID path) RTTI
  • game.data.ThreatTrackingPresetBase_Record? GetThreatTrackingPresetBaseRecord(TDBID path) RTTI
  • game.data.VehicleAppearancesToColorTemplate_Record? GetVehicleAppearancesToColorTemplateRecord(TDBID path) RTTI
  • game.data.VehicleVisualCustomizationPreviewSetup_Record? GetVehicleVisualCustomizationPreviewSetupRecord(TDBID path) RTTI
  • game.data.VisionModuleBase_Record? GetVisionModuleBaseRecord(TDBID path) RTTI
  • game.data.VisualTagsPrereq_Record? GetVisualTagsPrereqRecord(TDBID path) RTTI
  • game.data.WorldMapFreeCameraSettings_Record? GetWorldMapFreeCameraSettingsRecord(TDBID path) RTTI
  • game.data.AIComparison_Record? GetAIComparisonRecord(TDBID path) RTTI
  • game.data.AIDirectorEntryStartType_Record? GetAIDirectorEntryStartTypeRecord(TDBID path) RTTI
  • game.data.AIIsOnNavmeshCond_Record? GetAIIsOnNavmeshCondRecord(TDBID path) RTTI
  • game.data.AIPattern_Record? GetAIPatternRecord(TDBID path) RTTI
  • game.data.AISquadParams_Record? GetAISquadParamsRecord(TDBID path) RTTI
  • game.data.AISubActionModifyStatPool_Record? GetAISubActionModifyStatPoolRecord(TDBID path) RTTI
  • game.data.AITacticType_Record? GetAITacticTypeRecord(TDBID path) RTTI
  • game.data.AddStatusEffectToAttackEffector_inline0_Record? GetAddStatusEffectToAttackEffector_inline0Record(TDBID path) RTTI
  • game.data.AttachmentSlot_Record? GetAttachmentSlotRecord(TDBID path) RTTI
  • game.data.BuildProgram_Record? GetBuildProgramRecord(TDBID path) RTTI
  • game.data.CoverSelectionParameters_Record? GetCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.DevelopmentPoint_Record? GetDevelopmentPointRecord(TDBID path) RTTI
  • game.data.FastTravelScreenData_Record? GetFastTravelScreenDataRecord(TDBID path) RTTI
  • game.data.ForceDismembermentEffector_Record? GetForceDismembermentEffectorRecord(TDBID path) RTTI
  • game.data.HitPrereqConditionType_Record? GetHitPrereqConditionTypeRecord(TDBID path) RTTI
  • game.data.MovementParams_Record? GetMovementParamsRecord(TDBID path) RTTI
  • game.data.PropagateStatusEffectInAreaEffector_Record? GetPropagateStatusEffectInAreaEffectorRecord(TDBID path) RTTI
  • game.data.ScreenMessagesList_Record? GetScreenMessagesListRecord(TDBID path) RTTI
  • game.data.SpawnableObject_Record? GetSpawnableObjectRecord(TDBID path) RTTI
  • game.data.Transgression_Record? GetTransgressionRecord(TDBID path) RTTI
  • game.data.VehicleSteeringSettings_Record? GetVehicleSteeringSettingsRecord(TDBID path) RTTI
  • game.data.XPPoints_Record? GetXPPointsRecord(TDBID path) RTTI
  • game.data.AIActionSubCondition_Record? GetAIActionSubConditionRecord(TDBID path) RTTI
  • game.data.AICanShootInCarChaseCond_Record? GetAICanShootInCarChaseCondRecord(TDBID path) RTTI
  • game.data.AIInArmedVehicleCond_Record? GetAIInArmedVehicleCondRecord(TDBID path) RTTI
  • game.data.AISquadDistanceRelationToTargetCheck_Record? GetAISquadDistanceRelationToTargetCheckRecord(TDBID path) RTTI
  • game.data.AISubActionPlaySound_Record? GetAISubActionPlaySoundRecord(TDBID path) RTTI
  • game.data.AISubActionTriggerItemActivation_Record? GetAISubActionTriggerItemActivationRecord(TDBID path) RTTI
  • game.data.AITargetInUnmountingRangeCond_Record? GetAITargetInUnmountingRangeCondRecord(TDBID path) RTTI
  • game.data.BikeDriveModelData_Record? GetBikeDriveModelDataRecord(TDBID path) RTTI
  • game.data.CheckType_Record? GetCheckTypeRecord(TDBID path) RTTI
  • game.data.EnvLight_Record? GetEnvLightRecord(TDBID path) RTTI
  • game.data.Footstep_Record? GetFootstepRecord(TDBID path) RTTI
  • game.data.NewPerkLevelUIData_Record? GetNewPerkLevelUIDataRecord(TDBID path) RTTI
  • game.data.PhotoModePoseCategory_Record? GetPhotoModePoseCategoryRecord(TDBID path) RTTI
  • game.data.ShooterMeathead_Record? GetShooterMeatheadRecord(TDBID path) RTTI
  • game.data.SpreadAreaEffector_Record? GetSpreadAreaEffectorRecord(TDBID path) RTTI
  • game.data.SpreadInitEffector_Record? GetSpreadInitEffectorRecord(TDBID path) RTTI
  • game.data.Stat_Record? GetStatRecord(TDBID path) RTTI
  • game.data.StatPoolUpdate_Record? GetStatPoolUpdateRecord(TDBID path) RTTI
  • game.data.UICharacterCreationAttribute_Record? GetUICharacterCreationAttributeRecord(TDBID path) RTTI
  • game.data.VehicleFxWheelsParticles_Record? GetVehicleFxWheelsParticlesRecord(TDBID path) RTTI
  • game.data.VehicleWheelDimensionsSetup_Record? GetVehicleWheelDimensionsSetupRecord(TDBID path) RTTI
  • game.data.VendorItem_Record? GetVendorItemRecord(TDBID path) RTTI
  • game.data.WorkspotActionType_Record? GetWorkspotActionTypeRecord(TDBID path) RTTI
  • game.data.AIAction_Record? GetAIActionRecord(TDBID path) RTTI
  • game.data.AIActionPhase_Record? GetAIActionPhaseRecord(TDBID path) RTTI
  • game.data.AICooldownCond_Record? GetAICooldownCondRecord(TDBID path) RTTI
  • game.data.AISubActionEquipOnBody_Record? GetAISubActionEquipOnBodyRecord(TDBID path) RTTI
  • game.data.AISubActionFailIfFriendlyFire_Record? GetAISubActionFailIfFriendlyFireRecord(TDBID path) RTTI
  • game.data.AISubActionQuickHack_Record? GetAISubActionQuickHackRecord(TDBID path) RTTI
  • game.data.AISubActionSetInfluenceMap_Record? GetAISubActionSetInfluenceMapRecord(TDBID path) RTTI
  • game.data.ActionMapField_Record? GetActionMapFieldRecord(TDBID path) RTTI
  • game.data.AdvertisementGroup_Record? GetAdvertisementGroupRecord(TDBID path) RTTI
  • game.data.AttackSubtype_Record? GetAttackSubtypeRecord(TDBID path) RTTI
  • game.data.CoverHealthCoverSelectionParameters_Record? GetCoverHealthCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.EthnicNames_Record? GetEthnicNamesRecord(TDBID path) RTTI
  • game.data.HackCategory_Record? GetHackCategoryRecord(TDBID path) RTTI
  • game.data.ItemPartListElement_Record? GetItemPartListElementRecord(TDBID path) RTTI
  • game.data.LandingFxMaterial_Record? GetLandingFxMaterialRecord(TDBID path) RTTI
  • game.data.NPCType_Record? GetNPCTypeRecord(TDBID path) RTTI
  • game.data.Proficiency_Record? GetProficiencyRecord(TDBID path) RTTI
  • game.data.RowSymbols_Record? GetRowSymbolsRecord(TDBID path) RTTI
  • game.data.SceneResources_Record? GetSceneResourcesRecord(TDBID path) RTTI
  • game.data.SearchFilterMaskTypeCond_Record? GetSearchFilterMaskTypeCondRecord(TDBID path) RTTI
  • game.data.ShooterRescueTransporter_Record? GetShooterRescueTransporterRecord(TDBID path) RTTI
  • game.data.StatsFolder_Record? GetStatsFolderRecord(TDBID path) RTTI
  • game.data.StatusEffect_Record? GetStatusEffectRecord(TDBID path) RTTI
  • game.data.VehiclePartsClearCoatOverrides_Record? GetVehiclePartsClearCoatOverridesRecord(TDBID path) RTTI
  • game.data.WeaponSafeModeBound_Record? GetWeaponSafeModeBoundRecord(TDBID path) RTTI
  • game.data.WidgetStyle_Record? GetWidgetStyleRecord(TDBID path) RTTI
  • game.data.WorkspotCategory_Record? GetWorkspotCategoryRecord(TDBID path) RTTI
  • game.data.WorldMapZoomLevel_Record? GetWorldMapZoomLevelRecord(TDBID path) RTTI
  • game.data.device._scanning_data_Record? Getdevice_scanning_dataRecord(TDBID path) RTTI
  • game.data.AIDirectorSchedule_Record? GetAIDirectorScheduleRecord(TDBID path) RTTI
  • game.data.AISectorType_Record? GetAISectorTypeRecord(TDBID path) RTTI
  • game.data.AISubActionChangeAttitude_Record? GetAISubActionChangeAttitudeRecord(TDBID path) RTTI
  • game.data.AISubActionInAir_Record? GetAISubActionInAirRecord(TDBID path) RTTI
  • game.data.AITicketType_Record? GetAITicketTypeRecord(TDBID path) RTTI
  • game.data.AIWeaponLockedOnTargetCond_Record? GetAIWeaponLockedOnTargetCondRecord(TDBID path) RTTI
  • game.data.FxAction_Record? GetFxActionRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_inline2_Record? GetMiniGame_AllSymbols_inline2Record(TDBID path) RTTI
  • game.data.ObjectActionReference_Record? GetObjectActionReferenceRecord(TDBID path) RTTI
  • game.data.OwnerDistanceCoverSelectionParameters_Record? GetOwnerDistanceCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.PlayerPossesion_Record? GetPlayerPossesionRecord(TDBID path) RTTI
  • game.data.PreventionMinimapData_Record? GetPreventionMinimapDataRecord(TDBID path) RTTI
  • game.data.RowTraps_Record? GetRowTrapsRecord(TDBID path) RTTI
  • game.data.SearchFilterMaskType_Record? GetSearchFilterMaskTypeRecord(TDBID path) RTTI
  • game.data.ShooterLayerInfo_Record? GetShooterLayerInfoRecord(TDBID path) RTTI
  • game.data.SlotItemPartElement_Record? GetSlotItemPartElementRecord(TDBID path) RTTI
  • game.data.TVBase_Record? GetTVBaseRecord(TDBID path) RTTI
  • game.data.TankProjectileSpawnerData_Record? GetTankProjectileSpawnerDataRecord(TDBID path) RTTI
  • game.data.VehicleDestructibleGlass_Record? GetVehicleDestructibleGlassRecord(TDBID path) RTTI
  • game.data.VehicleTPPCameraParams_Record? GetVehicleTPPCameraParamsRecord(TDBID path) RTTI
  • game.data.VehicleWheelRole_Record? GetVehicleWheelRoleRecord(TDBID path) RTTI
  • game.data.WorldMapSettings_Record? GetWorldMapSettingsRecord(TDBID path) RTTI
  • game.data.npc_scanning_data_Record? Getnpc_scanning_dataRecord(TDBID path) RTTI
  • game.data.AINPCDifficultyCond_Record? GetAINPCDifficultyCondRecord(TDBID path) RTTI
  • game.data.AISubActionBlockData_Record? GetAISubActionBlockDataRecord(TDBID path) RTTI
  • game.data.AISubActionFail_Record? GetAISubActionFailRecord(TDBID path) RTTI
  • game.data.AISubActionSetStimSource_Record? GetAISubActionSetStimSourceRecord(TDBID path) RTTI
  • game.data.AISubActionStartCooldown_Record? GetAISubActionStartCooldownRecord(TDBID path) RTTI
  • game.data.Affiliation_Record? GetAffiliationRecord(TDBID path) RTTI
  • game.data.ArcadeScoreboardEntry_Record? GetArcadeScoreboardEntryRecord(TDBID path) RTTI
  • game.data.Attack_GameEffect_Record? GetAttack_GameEffectRecord(TDBID path) RTTI
  • game.data.AttitudeGroup_Record? GetAttitudeGroupRecord(TDBID path) RTTI
  • game.data.ContinuousAttackEffector_Record? GetContinuousAttackEffectorRecord(TDBID path) RTTI
  • game.data.ContinuousEffector_Record? GetContinuousEffectorRecord(TDBID path) RTTI
  • game.data.CrowdSettingsPackageBase_Record? GetCrowdSettingsPackageBaseRecord(TDBID path) RTTI
  • game.data.GameplayLogicPackageUIData_Record? GetGameplayLogicPackageUIDataRecord(TDBID path) RTTI
  • game.data.HitPrereq_Record? GetHitPrereqRecord(TDBID path) RTTI
  • game.data.HitPrereqCondition_Record? GetHitPrereqConditionRecord(TDBID path) RTTI
  • game.data.MappinPhase_Record? GetMappinPhaseRecord(TDBID path) RTTI
  • game.data.QuestRestrictionMode_Record? GetQuestRestrictionModeRecord(TDBID path) RTTI
  • game.data.RearWheelsFrictionModifier_Record? GetRearWheelsFrictionModifierRecord(TDBID path) RTTI
  • game.data.ShooterFlyingDrone_Record? GetShooterFlyingDroneRecord(TDBID path) RTTI
  • game.data.StatusEffectType_Record? GetStatusEffectTypeRecord(TDBID path) RTTI
  • game.data.Substat_Record? GetSubstatRecord(TDBID path) RTTI
  • game.data.TriggerAttackEffector_Record? GetTriggerAttackEffectorRecord(TDBID path) RTTI
  • game.data.UIIcon_Record? GetUIIconRecord(TDBID path) RTTI
  • game.data.ValueAssignment_Record? GetValueAssignmentRecord(TDBID path) RTTI
  • game.data.VehicleFPPCameraParams_Record? GetVehicleFPPCameraParamsRecord(TDBID path) RTTI
  • game.data.VehicleWheelDrivingPreset_Record? GetVehicleWheelDrivingPresetRecord(TDBID path) RTTI
  • game.data.WeaponVFXAction_Record? GetWeaponVFXActionRecord(TDBID path) RTTI
  • game.data.WeaponsTooltipData_Record? GetWeaponsTooltipDataRecord(TDBID path) RTTI
  • game.data.AICalculatePathCond_Record? GetAICalculatePathCondRecord(TDBID path) RTTI
  • game.data.AINode_Record? GetAINodeRecord(TDBID path) RTTI
  • game.data.AISubActionChangeCoverSelectionPreset_Record? GetAISubActionChangeCoverSelectionPresetRecord(TDBID path) RTTI
  • game.data.AISubActionForceHitReaction_Record? GetAISubActionForceHitReactionRecord(TDBID path) RTTI
  • game.data.AISubActionForceUnequip_Record? GetAISubActionForceUnequipRecord(TDBID path) RTTI
  • game.data.AISubActionShootToPoint_Record? GetAISubActionShootToPointRecord(TDBID path) RTTI
  • game.data.AdvertisementFormatsEnum_Record? GetAdvertisementFormatsEnumRecord(TDBID path) RTTI
  • game.data.ApplyLightPresetEffector_Record? GetApplyLightPresetEffectorRecord(TDBID path) RTTI
  • game.data.ArcadeScoreboard_Record? GetArcadeScoreboardRecord(TDBID path) RTTI
  • game.data.BuildPerk_Record? GetBuildPerkRecord(TDBID path) RTTI
  • game.data.CPOLoadoutBase_Record? GetCPOLoadoutBaseRecord(TDBID path) RTTI
  • game.data.CooldownType_Record? GetCooldownTypeRecord(TDBID path) RTTI
  • game.data.DeviceAreaAttack_Record? GetDeviceAreaAttackRecord(TDBID path) RTTI
  • game.data.LootTable_Record? GetLootTableRecord(TDBID path) RTTI
  • game.data.MappinUISpawnProfile_Record? GetMappinUISpawnProfileRecord(TDBID path) RTTI
  • game.data.ModifyStatPoolValueEffector_Record? GetModifyStatPoolValueEffectorRecord(TDBID path) RTTI
  • game.data.NewPerkSlot_Record? GetNewPerkSlotRecord(TDBID path) RTTI
  • game.data.ObjectActionGameplayCategory_Record? GetObjectActionGameplayCategoryRecord(TDBID path) RTTI
  • game.data.OffMeshLinkTag_Record? GetOffMeshLinkTagRecord(TDBID path) RTTI
  • game.data.ProgressionBuild_Record? GetProgressionBuildRecord(TDBID path) RTTI
  • game.data.RecipeItem_Record? GetRecipeItemRecord(TDBID path) RTTI
  • game.data.RewardSet_Record? GetRewardSetRecord(TDBID path) RTTI
  • game.data.ShooterBulletList_Record? GetShooterBulletListRecord(TDBID path) RTTI
  • game.data.TraitData_Record? GetTraitDataRecord(TDBID path) RTTI
  • game.data.WeaponItem_Record? GetWeaponItemRecord(TDBID path) RTTI
  • game.data.AIActionSecurityAreaType_Record? GetAIActionSecurityAreaTypeRecord(TDBID path) RTTI
  • game.data.AIActionSecurityNotificationType_Record? GetAIActionSecurityNotificationTypeRecord(TDBID path) RTTI
  • game.data.AISquadItemPriorityFilter_Record? GetAISquadItemPriorityFilterRecord(TDBID path) RTTI
  • game.data.AISubActionApplyTimeDilation_Record? GetAISubActionApplyTimeDilationRecord(TDBID path) RTTI
  • game.data.AISubActionSecuritySystemNotification_Record? GetAISubActionSecuritySystemNotificationRecord(TDBID path) RTTI
  • game.data.AimAssistBulletMagnetism_Record? GetAimAssistBulletMagnetismRecord(TDBID path) RTTI
  • game.data.ArcadeMinigameDataList_Record? GetArcadeMinigameDataListRecord(TDBID path) RTTI
  • game.data.AvoidLineOfSightSelectionParameters_Record? GetAvoidLineOfSightSelectionParametersRecord(TDBID path) RTTI
  • game.data.Clothing_Record? GetClothingRecord(TDBID path) RTTI
  • game.data.CodexRecordPart_Record? GetCodexRecordPartRecord(TDBID path) RTTI
  • game.data.ConsumableChargesPrereq_Record? GetConsumableChargesPrereqRecord(TDBID path) RTTI
  • game.data.Device_Record? GetDeviceRecord(TDBID path) RTTI
  • game.data.DeviceContentAssignment_Record? GetDeviceContentAssignmentRecord(TDBID path) RTTI
  • game.data.FastTravelBinkData_Record? GetFastTravelBinkDataRecord(TDBID path) RTTI
  • game.data.MappinUIFilterGroup_Record? GetMappinUIFilterGroupRecord(TDBID path) RTTI
  • game.data.NewPerkCategory_Record? GetNewPerkCategoryRecord(TDBID path) RTTI
  • game.data.PrereqCheck_Record? GetPrereqCheckRecord(TDBID path) RTTI
  • game.data.QuestSystemSetup_Record? GetQuestSystemSetupRecord(TDBID path) RTTI
  • game.data.RandomPassengerEntry_Record? GetRandomPassengerEntryRecord(TDBID path) RTTI
  • game.data.RecipeElement_Record? GetRecipeElementRecord(TDBID path) RTTI
  • game.data.RoachRaceBackground_Record? GetRoachRaceBackgroundRecord(TDBID path) RTTI
  • game.data.SensePreset_Record? GetSensePresetRecord(TDBID path) RTTI
  • game.data.ShooterMelee_Record? GetShooterMeleeRecord(TDBID path) RTTI
  • game.data.ShooterSpiderDrone_Record? GetShooterSpiderDroneRecord(TDBID path) RTTI
  • game.data.SpawnableObjectPriority_Record? GetSpawnableObjectPriorityRecord(TDBID path) RTTI
  • game.data.StatPoolPrereq_Record? GetStatPoolPrereqRecord(TDBID path) RTTI
  • game.data.StatusEffect_inline1_Record? GetStatusEffect_inline1Record(TDBID path) RTTI
  • game.data.TankDecorationSpawnerData_Record? GetTankDecorationSpawnerDataRecord(TDBID path) RTTI
  • game.data.VehicleCameraManager_Record? GetVehicleCameraManagerRecord(TDBID path) RTTI
  • game.data.VehicleUIData_Record? GetVehicleUIDataRecord(TDBID path) RTTI
  • game.data.VendorCraftable_Record? GetVendorCraftableRecord(TDBID path) RTTI
  • game.data.WeaponManufacturer_Record? GetWeaponManufacturerRecord(TDBID path) RTTI
  • game.data.WeaponSafeModeBounds_Record? GetWeaponSafeModeBoundsRecord(TDBID path) RTTI
  • game.data.AIActionSlideData_Record? GetAIActionSlideDataRecord(TDBID path) RTTI
  • game.data.AISquadFilterByAICondition_Record? GetAISquadFilterByAIConditionRecord(TDBID path) RTTI
  • game.data.AISubAction_Record? GetAISubActionRecord(TDBID path) RTTI
  • game.data.AISubActionSetItemAsTarget_Record? GetAISubActionSetItemAsTargetRecord(TDBID path) RTTI
  • game.data.AISubActionUnequipOnSlot_Record? GetAISubActionUnequipOnSlotRecord(TDBID path) RTTI
  • game.data.AddDevelopmentPointEffector_Record? GetAddDevelopmentPointEffectorRecord(TDBID path) RTTI
  • game.data.AimAssistFinishing_Record? GetAimAssistFinishingRecord(TDBID path) RTTI
  • game.data.ArchetypeData_Record? GetArchetypeDataRecord(TDBID path) RTTI
  • game.data.Bounce_Record? GetBounceRecord(TDBID path) RTTI
  • game.data.BuildEquipment_Record? GetBuildEquipmentRecord(TDBID path) RTTI
  • game.data.ClosestToOwnerCoverSelectionParameters_Record? GetClosestToOwnerCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.DeviceWidgetDefinition_Record? GetDeviceWidgetDefinitionRecord(TDBID path) RTTI
  • game.data.ItemPartConnection_Record? GetItemPartConnectionRecord(TDBID path) RTTI
  • game.data.ItemsFactoryAppearanceSuffixBase_Record? GetItemsFactoryAppearanceSuffixBaseRecord(TDBID path) RTTI
  • game.data.LoadingTipsGroup_Record? GetLoadingTipsGroupRecord(TDBID path) RTTI
  • game.data.MovementPolicyTagList_Record? GetMovementPolicyTagListRecord(TDBID path) RTTI
  • game.data.ProjectileOnCollisionAction_Record? GetProjectileOnCollisionActionRecord(TDBID path) RTTI
  • game.data.RoachRaceObstacleTexturePartPair_Record? GetRoachRaceObstacleTexturePartPairRecord(TDBID path) RTTI
  • game.data.TankEnemySpawnerData_Record? GetTankEnemySpawnerDataRecord(TDBID path) RTTI
  • game.data.TriggerHackingMinigameEffector_Record? GetTriggerHackingMinigameEffectorRecord(TDBID path) RTTI
  • game.data.AIDirectorScheduleEntry_Record? GetAIDirectorScheduleEntryRecord(TDBID path) RTTI
  • game.data.AIIsFromDynamicSpawnSystem_Record? GetAIIsFromDynamicSpawnSystemRecord(TDBID path) RTTI
  • game.data.AIIsHeatStage5Active_Record? GetAIIsHeatStage5ActiveRecord(TDBID path) RTTI
  • game.data.AISubActionAddFact_Record? GetAISubActionAddFactRecord(TDBID path) RTTI
  • game.data.AISubActionCharacterRecordEquip_Record? GetAISubActionCharacterRecordEquipRecord(TDBID path) RTTI
  • game.data.AISubActionCompleteCommand_Record? GetAISubActionCompleteCommandRecord(TDBID path) RTTI
  • game.data.AISubActionCover_Record? GetAISubActionCoverRecord(TDBID path) RTTI
  • game.data.AngleRange_Record? GetAngleRangeRecord(TDBID path) RTTI
  • game.data.ApplyStatusEffectByChanceEffector_inline0_Record? GetApplyStatusEffectByChanceEffector_inline0Record(TDBID path) RTTI
  • game.data.ArcadeMenu_Record? GetArcadeMenuRecord(TDBID path) RTTI
  • game.data.Attack_Record? GetAttackRecord(TDBID path) RTTI
  • game.data.AttackType_Record? GetAttackTypeRecord(TDBID path) RTTI
  • game.data.CPOItemCategoryBase_Record? GetCPOItemCategoryBaseRecord(TDBID path) RTTI
  • game.data.Curves_Record? GetCurvesRecord(TDBID path) RTTI
  • game.data.DistrictPreventionData_Record? GetDistrictPreventionDataRecord(TDBID path) RTTI
  • game.data.EquipmentArea_Record? GetEquipmentAreaRecord(TDBID path) RTTI
  • game.data.InAirGravityModifier_Record? GetInAirGravityModifierRecord(TDBID path) RTTI
  • game.data.PhotoModePose_Record? GetPhotoModePoseRecord(TDBID path) RTTI
  • game.data.Pierce_Record? GetPierceRecord(TDBID path) RTTI
  • game.data.ShooterPlayerData_Record? GetShooterPlayerDataRecord(TDBID path) RTTI
  • game.data.ShooterVIP_Record? GetShooterVIPRecord(TDBID path) RTTI
  • game.data.TrackingMode_Record? GetTrackingModeRecord(TDBID path) RTTI
  • game.data.Trait_Record? GetTraitRecord(TDBID path) RTTI
  • game.data.UICharacterCreationAttributesPreset_Record? GetUICharacterCreationAttributesPresetRecord(TDBID path) RTTI
  • game.data.VehicleImpactTraffic_Record? GetVehicleImpactTrafficRecord(TDBID path) RTTI
  • game.data.VehicleProceduralFPPCameraParams_Record? GetVehicleProceduralFPPCameraParamsRecord(TDBID path) RTTI
  • game.data.Vendor_Record? GetVendorRecord(TDBID path) RTTI
  • game.data.AIActionCooldown_Record? GetAIActionCooldownRecord(TDBID path) RTTI
  • game.data.AIActionOR_Record? GetAIActionORRecord(TDBID path) RTTI
  • game.data.AIFriendlyFireCond_Record? GetAIFriendlyFireCondRecord(TDBID path) RTTI
  • game.data.AISquadAvoidLastFilter_Record? GetAISquadAvoidLastFilterRecord(TDBID path) RTTI
  • game.data.AISquadDistanceRelationToSectorCheck_Record? GetAISquadDistanceRelationToSectorCheckRecord(TDBID path) RTTI
  • game.data.AISubActionQueueCommunicationEvent_Record? GetAISubActionQueueCommunicationEventRecord(TDBID path) RTTI
  • game.data.AISubActionShootFromCar_Record? GetAISubActionShootFromCarRecord(TDBID path) RTTI
  • game.data.AIVelocityDotCond_Record? GetAIVelocityDotCondRecord(TDBID path) RTTI
  • game.data.Accuracy_Record? GetAccuracyRecord(TDBID path) RTTI
  • game.data.ActionTargetPrereq_Record? GetActionTargetPrereqRecord(TDBID path) RTTI
  • game.data.AimAssistAimSnap_Record? GetAimAssistAimSnapRecord(TDBID path) RTTI
  • game.data.AimAssistTargetData_Record? GetAimAssistTargetDataRecord(TDBID path) RTTI
  • game.data.ArchetypeType_Record? GetArchetypeTypeRecord(TDBID path) RTTI
  • game.data.Attack_Melee_Record? GetAttack_MeleeRecord(TDBID path) RTTI
  • game.data.BuildAttributeSet_Record? GetBuildAttributeSetRecord(TDBID path) RTTI
  • game.data.BuildCyberware_Record? GetBuildCyberwareRecord(TDBID path) RTTI
  • game.data.ClearLineOfSightCoverSelectionParameters_Record? GetClearLineOfSightCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.Cooldown_Record? GetCooldownRecord(TDBID path) RTTI
  • game.data.CrackAction_Record? GetCrackActionRecord(TDBID path) RTTI
  • game.data.DefenseMode_Record? GetDefenseModeRecord(TDBID path) RTTI
  • game.data.DeviceHackTier_Record? GetDeviceHackTierRecord(TDBID path) RTTI
  • game.data.DisassemblingResult_Record? GetDisassemblingResultRecord(TDBID path) RTTI
  • game.data.DistrictPrereq_Record? GetDistrictPrereqRecord(TDBID path) RTTI
  • game.data.DroneAnimationSetup_Record? GetDroneAnimationSetupRecord(TDBID path) RTTI
  • game.data.IPrereq_Record? GetIPrereqRecord(TDBID path) RTTI
  • game.data.IconsGeneratorContext_Record? GetIconsGeneratorContextRecord(TDBID path) RTTI
  • game.data.InitLoadingScreen_Record? GetInitLoadingScreenRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_inline1_Record? GetMiniGame_AllSymbols_inline1Record(TDBID path) RTTI
  • game.data.NPCEquipmentGroupEntry_Record? GetNPCEquipmentGroupEntryRecord(TDBID path) RTTI
  • game.data.PreventionVehiclePoolData_Record? GetPreventionVehiclePoolDataRecord(TDBID path) RTTI
  • game.data.RangedAttack_Record? GetRangedAttackRecord(TDBID path) RTTI
  • game.data.ReactionPresetCivilian_Record? GetReactionPresetCivilianRecord(TDBID path) RTTI
  • game.data.ScreenMessageData_Record? GetScreenMessageDataRecord(TDBID path) RTTI
  • game.data.ShooterLevelList_Record? GetShooterLevelListRecord(TDBID path) RTTI
  • game.data.ShooterNinja_Record? GetShooterNinjaRecord(TDBID path) RTTI
  • game.data.ShooterWeaponList_Record? GetShooterWeaponListRecord(TDBID path) RTTI
  • game.data.SpreadEffector_Record? GetSpreadEffectorRecord(TDBID path) RTTI
  • game.data.TrapType_Record? GetTrapTypeRecord(TDBID path) RTTI
  • game.data.UINameplateDisplayType_Record? GetUINameplateDisplayTypeRecord(TDBID path) RTTI
  • game.data.VehicleDecalAttachment_Record? GetVehicleDecalAttachmentRecord(TDBID path) RTTI
  • game.data.VehicleDestructibleLight_Record? GetVehicleDestructibleLightRecord(TDBID path) RTTI
  • game.data.VehicleDoorDetachRule_Record? GetVehicleDoorDetachRuleRecord(TDBID path) RTTI
  • game.data.VehicleSurfaceBinding_Record? GetVehicleSurfaceBindingRecord(TDBID path) RTTI
  • game.data.VehicleWater_Record? GetVehicleWaterRecord(TDBID path) RTTI
  • game.data.VehicleWeapon_Record? GetVehicleWeaponRecord(TDBID path) RTTI
  • game.data.VirtualNetworkPath_Record? GetVirtualNetworkPathRecord(TDBID path) RTTI
  • game.data.WeaponEvolution_Record? GetWeaponEvolutionRecord(TDBID path) RTTI
  • game.data.AIGoToCoverCond_Record? GetAIGoToCoverCondRecord(TDBID path) RTTI
  • game.data.AIIsShootingBlockedFromPrevention_Record? GetAIIsShootingBlockedFromPreventionRecord(TDBID path) RTTI
  • game.data.AISquadItemCategoryPriorityFilter_Record? GetAISquadItemCategoryPriorityFilterRecord(TDBID path) RTTI
  • game.data.AISquadJustSelfFilter_Record? GetAISquadJustSelfFilterRecord(TDBID path) RTTI
  • game.data.AIStatPoolCond_Record? GetAIStatPoolCondRecord(TDBID path) RTTI
  • game.data.AISubActionMeleeAttackAttemptEvent_Record? GetAISubActionMeleeAttackAttemptEventRecord(TDBID path) RTTI
  • game.data.AISubActionSetTopThreatPersistance_Record? GetAISubActionSetTopThreatPersistanceRecord(TDBID path) RTTI
  • game.data.AISubActionTriggerStim_Record? GetAISubActionTriggerStimRecord(TDBID path) RTTI
  • game.data.AIVehicleCond_Record? GetAIVehicleCondRecord(TDBID path) RTTI
  • game.data.ArcadeSpawnableObject_Record? GetArcadeSpawnableObjectRecord(TDBID path) RTTI
  • game.data.CharacterRandomizationCategoryUI_Record? GetCharacterRandomizationCategoryUIRecord(TDBID path) RTTI
  • game.data.ChatterHelperRadius_Record? GetChatterHelperRadiusRecord(TDBID path) RTTI
  • game.data.ChoiceCaptionIconPart_Record? GetChoiceCaptionIconPartRecord(TDBID path) RTTI
  • game.data.ChoiceCaptionPartType_Record? GetChoiceCaptionPartTypeRecord(TDBID path) RTTI
  • game.data.GameplayRestrictionStatusEffect_Record? GetGameplayRestrictionStatusEffectRecord(TDBID path) RTTI
  • game.data.Grenade_Record? GetGrenadeRecord(TDBID path) RTTI
  • game.data.HomingGDM_Record? GetHomingGDMRecord(TDBID path) RTTI
  • game.data.ItemList_Record? GetItemListRecord(TDBID path) RTTI
  • game.data.LandingFxPackage_Record? GetLandingFxPackageRecord(TDBID path) RTTI
  • game.data.Layout_Record? GetLayoutRecord(TDBID path) RTTI
  • game.data.LookAtPreset_Record? GetLookAtPresetRecord(TDBID path) RTTI
  • game.data.MetaQuest_Record? GetMetaQuestRecord(TDBID path) RTTI
  • game.data.MiniGame_SymbolsWithRarity_Record? GetMiniGame_SymbolsWithRarityRecord(TDBID path) RTTI
  • game.data.NPCBehaviorState_Record? GetNPCBehaviorStateRecord(TDBID path) RTTI
  • game.data.NewPerkLevelData_Record? GetNewPerkLevelDataRecord(TDBID path) RTTI
  • game.data.ObjectAction_Record? GetObjectActionRecord(TDBID path) RTTI
  • game.data.ObjectActionType_Record? GetObjectActionTypeRecord(TDBID path) RTTI
  • game.data.Output_Record? GetOutputRecord(TDBID path) RTTI
  • game.data.PathSecurityCoverSelectionParameters_Record? GetPathSecurityCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.PhotoModeItem_Record? GetPhotoModeItemRecord(TDBID path) RTTI
  • game.data.PlayerIsNewPerkBoughtPrereq_Record? GetPlayerIsNewPerkBoughtPrereqRecord(TDBID path) RTTI
  • game.data.PreventionUnitPoolData_Record? GetPreventionUnitPoolDataRecord(TDBID path) RTTI
  • game.data.RandomStatModifier_Record? GetRandomStatModifierRecord(TDBID path) RTTI
  • game.data.RegularGDM_Record? GetRegularGDMRecord(TDBID path) RTTI
  • game.data.RoachRaceObstacle_Record? GetRoachRaceObstacleRecord(TDBID path) RTTI
  • game.data.SearchFilterMaskTypeValue_Record? GetSearchFilterMaskTypeValueRecord(TDBID path) RTTI
  • game.data.SetAttackHitTypeEffector_Record? GetSetAttackHitTypeEffectorRecord(TDBID path) RTTI
  • game.data.StatsArray_Record? GetStatsArrayRecord(TDBID path) RTTI
  • game.data.Stop_Record? GetStopRecord(TDBID path) RTTI
  • game.data.StreetSign_Record? GetStreetSignRecord(TDBID path) RTTI
  • game.data.SubStatModifier_Record? GetSubStatModifierRecord(TDBID path) RTTI
  • game.data.TemporalPrereq_Record? GetTemporalPrereqRecord(TDBID path) RTTI
  • game.data.ThreatDistanceCoverSelectionParameters_Record? GetThreatDistanceCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.UIIconCensorFlag_Record? GetUIIconCensorFlagRecord(TDBID path) RTTI
  • game.data.UIIconCensorship_Record? GetUIIconCensorshipRecord(TDBID path) RTTI
  • game.data.VehicleCustomMultilayer_Record? GetVehicleCustomMultilayerRecord(TDBID path) RTTI
  • game.data.Website_Record? GetWebsiteRecord(TDBID path) RTTI
  • game.data.AIAssignedVehicleInRace_Record? GetAIAssignedVehicleInRaceRecord(TDBID path) RTTI
  • game.data.AICalculateLineOfSightVector_Record? GetAICalculateLineOfSightVectorRecord(TDBID path) RTTI
  • game.data.AICommand_Record? GetAICommandRecord(TDBID path) RTTI
  • game.data.AIDodgeCountCond_Record? GetAIDodgeCountCondRecord(TDBID path) RTTI
  • game.data.AIOptimalDistanceCond_Record? GetAIOptimalDistanceCondRecord(TDBID path) RTTI
  • game.data.AISquadItemTypePriorityFilter_Record? GetAISquadItemTypePriorityFilterRecord(TDBID path) RTTI
  • game.data.AIStateCond_Record? GetAIStateCondRecord(TDBID path) RTTI
  • game.data.AISubActionDroneModifyAltitude_Record? GetAISubActionDroneModifyAltitudeRecord(TDBID path) RTTI
  • game.data.AISubActionForceDeath_Record? GetAISubActionForceDeathRecord(TDBID path) RTTI
  • game.data.AISubActionSetUnequipPrimaryWeapons_Record? GetAISubActionSetUnequipPrimaryWeaponsRecord(TDBID path) RTTI
  • game.data.AITargetStandingOnTopOfMovingVehicleCond_Record? GetAITargetStandingOnTopOfMovingVehicleCondRecord(TDBID path) RTTI
  • game.data.ActionWidgetDefinition_Record? GetActionWidgetDefinitionRecord(TDBID path) RTTI
  • game.data.ApplyStatusEffectEffector_Record? GetApplyStatusEffectEffectorRecord(TDBID path) RTTI
  • game.data.Attack_Projectile_Record? GetAttack_ProjectileRecord(TDBID path) RTTI
  • game.data.Attribute_Record? GetAttributeRecord(TDBID path) RTTI
  • game.data.CharacterList_Record? GetCharacterListRecord(TDBID path) RTTI
  • game.data.ComputerStyleUIDefinition_Record? GetComputerStyleUIDefinitionRecord(TDBID path) RTTI
  • game.data.Craftable_Record? GetCraftableRecord(TDBID path) RTTI
  • game.data.CraftingResult_Record? GetCraftingResultRecord(TDBID path) RTTI
  • game.data.Curve_Record? GetCurveRecord(TDBID path) RTTI
  • game.data.DynamicDownforceHelper_Record? GetDynamicDownforceHelperRecord(TDBID path) RTTI
  • game.data.EffectorTimeDilationDriver_Record? GetEffectorTimeDilationDriverRecord(TDBID path) RTTI
  • game.data.ItemBlueprint_Record? GetItemBlueprintRecord(TDBID path) RTTI
  • game.data.LookAtPart_Record? GetLookAtPartRecord(TDBID path) RTTI
  • game.data.MinigameActionType_Record? GetMinigameActionTypeRecord(TDBID path) RTTI
  • game.data.NonLinearAccuracy_Record? GetNonLinearAccuracyRecord(TDBID path) RTTI
  • game.data.PassiveProficiencyBonusUIData_Record? GetPassiveProficiencyBonusUIDataRecord(TDBID path) RTTI
  • game.data.PhotoModeFace_Record? GetPhotoModeFaceRecord(TDBID path) RTTI
  • game.data.PreventionHeatDataMatrix_Record? GetPreventionHeatDataMatrixRecord(TDBID path) RTTI
  • game.data.RipperdocMappin_Record? GetRipperdocMappinRecord(TDBID path) RTTI
  • game.data.SenseShape_Record? GetSenseShapeRecord(TDBID path) RTTI
  • game.data.ShooterPowerUpList_Record? GetShooterPowerUpListRecord(TDBID path) RTTI
  • game.data.SlotItemPartListElement_Record? GetSlotItemPartListElementRecord(TDBID path) RTTI
  • game.data.StatusEffectPrereq_Record? GetStatusEffectPrereqRecord(TDBID path) RTTI
  • game.data.TankSpawnableArrangement_Record? GetTankSpawnableArrangementRecord(TDBID path) RTTI
  • game.data.VehicleAIBoostSettings_Record? GetVehicleAIBoostSettingsRecord(TDBID path) RTTI
  • game.data.VehicleDestruction_Record? GetVehicleDestructionRecord(TDBID path) RTTI
  • game.data.VehicleManufacturer_Record? GetVehicleManufacturerRecord(TDBID path) RTTI
  • game.data.VisionGroup_Record? GetVisionGroupRecord(TDBID path) RTTI
  • game.data.WorkspotReactionType_Record? GetWorkspotReactionTypeRecord(TDBID path) RTTI
  • game.data.AIHitCond_Record? GetAIHitCondRecord(TDBID path) RTTI
  • game.data.AINodeMapField_Record? GetAINodeMapFieldRecord(TDBID path) RTTI
  • game.data.AITicketCondition_Record? GetAITicketConditionRecord(TDBID path) RTTI
  • game.data.AngleDistanceCoverSelectionParameters_Record? GetAngleDistanceCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.ArcadeMinigameData_Record? GetArcadeMinigameDataRecord(TDBID path) RTTI
  • game.data.ArcadeObject_Record? GetArcadeObjectRecord(TDBID path) RTTI
  • game.data.Attitude_Record? GetAttitudeRecord(TDBID path) RTTI
  • game.data.CraftingPackage_Record? GetCraftingPackageRecord(TDBID path) RTTI
  • game.data.DynamicVehicleData_Record? GetDynamicVehicleDataRecord(TDBID path) RTTI
  • game.data.FriendlyTargetAngleDistanceCoverSelectionParameters_Record? GetFriendlyTargetAngleDistanceCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.GenderEntity_Record? GetGenderEntityRecord(TDBID path) RTTI
  • game.data.ItemAction_Record? GetItemActionRecord(TDBID path) RTTI
  • game.data.ItemRecipe_Record? GetItemRecipeRecord(TDBID path) RTTI
  • game.data.LifePath_Record? GetLifePathRecord(TDBID path) RTTI
  • game.data.Minigame_Def_Record? GetMinigame_DefRecord(TDBID path) RTTI
  • game.data.NetworkPingingParameteres_Record? GetNetworkPingingParameteresRecord(TDBID path) RTTI
  • game.data.PhotoModeFrame_Record? GetPhotoModeFrameRecord(TDBID path) RTTI
  • game.data.RPGAction_Record? GetRPGActionRecord(TDBID path) RTTI
  • game.data.ShooterAI_Record? GetShooterAIRecord(TDBID path) RTTI
  • game.data.StatusEffectVariation_Record? GetStatusEffectVariationRecord(TDBID path) RTTI
  • game.data.TPPLookAtPresets_Record? GetTPPLookAtPresetsRecord(TDBID path) RTTI
  • game.data.TerminalScreenType_Record? GetTerminalScreenTypeRecord(TDBID path) RTTI
  • game.data.Time_Record? GetTimeRecord(TDBID path) RTTI
  • game.data.UINameplate_Record? GetUINameplateRecord(TDBID path) RTTI
  • game.data.UIStatsMap_Record? GetUIStatsMapRecord(TDBID path) RTTI
  • game.data.VehicleAIPanicDrivingSettings_Record? GetVehicleAIPanicDrivingSettingsRecord(TDBID path) RTTI
  • game.data.VehicleFlatTireSimulation_Record? GetVehicleFlatTireSimulationRecord(TDBID path) RTTI
  • game.data.VendorItemQuery_Record? GetVendorItemQueryRecord(TDBID path) RTTI
  • game.data.VendorType_Record? GetVendorTypeRecord(TDBID path) RTTI
  • game.data.WorldMapFiltersList_Record? GetWorldMapFiltersListRecord(TDBID path) RTTI
  • game.data.AIAffiliationCond_Record? GetAIAffiliationCondRecord(TDBID path) RTTI
  • game.data.AIAssignedVehicleInPanicDriving_Record? GetAIAssignedVehicleInPanicDrivingRecord(TDBID path) RTTI
  • game.data.AIDifficulty_Record? GetAIDifficultyRecord(TDBID path) RTTI
  • game.data.AIHasWeapon_Record? GetAIHasWeaponRecord(TDBID path) RTTI
  • game.data.AIInTacticPositionCond_Record? GetAIInTacticPositionCondRecord(TDBID path) RTTI
  • game.data.AISquadANDCondition_Record? GetAISquadANDConditionRecord(TDBID path) RTTI
  • game.data.AISquadContainsSelfCheck_Record? GetAISquadContainsSelfCheckRecord(TDBID path) RTTI
  • game.data.AISubActionSendSignal_Record? GetAISubActionSendSignalRecord(TDBID path) RTTI
  • game.data.CharacterRandomizationCategoriesList_Record? GetCharacterRandomizationCategoriesListRecord(TDBID path) RTTI
  • game.data.ConvertDamageToStatPoolEffector_Record? GetConvertDamageToStatPoolEffectorRecord(TDBID path) RTTI
  • game.data.DeviceFX_Record? GetDeviceFXRecord(TDBID path) RTTI
  • game.data.DriveHelper_Record? GetDriveHelperRecord(TDBID path) RTTI
  • game.data.Ethnicity_Record? GetEthnicityRecord(TDBID path) RTTI
  • game.data.GenericStreetNameSign_Record? GetGenericStreetNameSignRecord(TDBID path) RTTI
  • game.data.KeepCurrentCoverCoverSelectionParameters_Record? GetKeepCurrentCoverCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.LightPreset_Record? GetLightPresetRecord(TDBID path) RTTI
  • game.data.MappinUIParamGroup_Record? GetMappinUIParamGroupRecord(TDBID path) RTTI
  • game.data.NewPerkTier_Record? GetNewPerkTierRecord(TDBID path) RTTI
  • game.data.RaceCheckpoint_Record? GetRaceCheckpointRecord(TDBID path) RTTI
  • game.data.Rule_Record? GetRuleRecord(TDBID path) RTTI
  • game.data.ShooterBackground_Record? GetShooterBackgroundRecord(TDBID path) RTTI
  • game.data.Stim_Record? GetStimRecord(TDBID path) RTTI
  • game.data.TankLevelObject_Record? GetTankLevelObjectRecord(TDBID path) RTTI
  • game.data.UtilityLossCoverSelectionParameters_Record? GetUtilityLossCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.VehicleAirControlAxis_Record? GetVehicleAirControlAxisRecord(TDBID path) RTTI
  • game.data.VehicleFxCollisionMaterial_Record? GetVehicleFxCollisionMaterialRecord(TDBID path) RTTI
  • game.data.AISubActionChimeraMetalstorm_Record? GetAISubActionChimeraMetalstormRecord(TDBID path) RTTI
  • game.data.AISubActionPlayVoiceOver_Record? GetAISubActionPlayVoiceOverRecord(TDBID path) RTTI
  • game.data.AISubActionUpdateFriendlyFireParams_Record? GetAISubActionUpdateFriendlyFireParamsRecord(TDBID path) RTTI
  • game.data.AIThrowCond_Record? GetAIThrowCondRecord(TDBID path) RTTI
  • game.data.AIWeakSpotCond_Record? GetAIWeakSpotCondRecord(TDBID path) RTTI
  • game.data.AddStatusEffectToAttackEffector_Record? GetAddStatusEffectToAttackEffectorRecord(TDBID path) RTTI
  • game.data.Appearance_Record? GetAppearanceRecord(TDBID path) RTTI
  • game.data.ConsumableType_Record? GetConsumableTypeRecord(TDBID path) RTTI
  • game.data.HandbrakeFrictionModifier_Record? GetHandbrakeFrictionModifierRecord(TDBID path) RTTI
  • game.data.LootItem_Record? GetLootItemRecord(TDBID path) RTTI
  • game.data.MinigameCategory_Record? GetMinigameCategoryRecord(TDBID path) RTTI
  • game.data.NPCEquipmentItemsPoolEntry_Record? GetNPCEquipmentItemsPoolEntryRecord(TDBID path) RTTI
  • game.data.NPCRarity_Record? GetNPCRarityRecord(TDBID path) RTTI
  • game.data.ObjectActionCost_Record? GetObjectActionCostRecord(TDBID path) RTTI
  • game.data.ParticleDamage_Record? GetParticleDamageRecord(TDBID path) RTTI
  • game.data.ReactionPresetMechanical_Record? GetReactionPresetMechanicalRecord(TDBID path) RTTI
  • game.data.RoachRaceMovement_Record? GetRoachRaceMovementRecord(TDBID path) RTTI
  • game.data.ShooterGameplay_Record? GetShooterGameplayRecord(TDBID path) RTTI
  • game.data.TacticLimiterCoverSelectionParameters_Record? GetTacticLimiterCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.VehicleDriveModelData_Record? GetVehicleDriveModelDataRecord(TDBID path) RTTI
  • game.data.VehicleStoppingSettings_Record? GetVehicleStoppingSettingsRecord(TDBID path) RTTI
  • game.data.VehicleSurfaceType_Record? GetVehicleSurfaceTypeRecord(TDBID path) RTTI
  • game.data.AIMovementCond_Record? GetAIMovementCondRecord(TDBID path) RTTI
  • game.data.AISignalCond_Record? GetAISignalCondRecord(TDBID path) RTTI
  • game.data.AIStatusEffectCond_Record? GetAIStatusEffectCondRecord(TDBID path) RTTI
  • game.data.AISubActionCallSquadSearchBackUp_Record? GetAISubActionCallSquadSearchBackUpRecord(TDBID path) RTTI
  • game.data.AISubActionConditionalFailure_Record? GetAISubActionConditionalFailureRecord(TDBID path) RTTI
  • game.data.AISubActionGameplayLogicPackage_Record? GetAISubActionGameplayLogicPackageRecord(TDBID path) RTTI
  • game.data.AISubActionMeleeAttackManager_Record? GetAISubActionMeleeAttackManagerRecord(TDBID path) RTTI
  • game.data.AISubActionSetTargetByTag_Record? GetAISubActionSetTargetByTagRecord(TDBID path) RTTI
  • game.data.AISubActionSpawnFX_Record? GetAISubActionSpawnFXRecord(TDBID path) RTTI
  • game.data.AITargetCond_Record? GetAITargetCondRecord(TDBID path) RTTI
  • game.data.AIVelocityCond_Record? GetAIVelocityCondRecord(TDBID path) RTTI
  • game.data.ArcadeSpawnableID_Record? GetArcadeSpawnableIDRecord(TDBID path) RTTI
  • game.data.BaseDrivingParameters_Record? GetBaseDrivingParametersRecord(TDBID path) RTTI
  • game.data.BuildAttribute_Record? GetBuildAttributeRecord(TDBID path) RTTI
  • game.data.BuildProficiency_Record? GetBuildProficiencyRecord(TDBID path) RTTI
  • game.data.BuildProficiencySet_Record? GetBuildProficiencySetRecord(TDBID path) RTTI
  • game.data.CharacterEntry_Record? GetCharacterEntryRecord(TDBID path) RTTI
  • game.data.FastTravelScreenDataGroup_Record? GetFastTravelScreenDataGroupRecord(TDBID path) RTTI
  • game.data.FriendlyTargetDistanceCoverSelectionParameters_Record? GetFriendlyTargetDistanceCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.GameplayLogicPackage_Record? GetGameplayLogicPackageRecord(TDBID path) RTTI
  • game.data.GrenadeDeliveryMethod_Record? GetGrenadeDeliveryMethodRecord(TDBID path) RTTI
  • game.data.HackingMiniGame_Record? GetHackingMiniGameRecord(TDBID path) RTTI
  • game.data.HomingParameters_Record? GetHomingParametersRecord(TDBID path) RTTI
  • game.data.ItemCost_Record? GetItemCostRecord(TDBID path) RTTI
  • game.data.LinearAccuracy_Record? GetLinearAccuracyRecord(TDBID path) RTTI
  • game.data.MinigameAction_Record? GetMinigameActionRecord(TDBID path) RTTI
  • game.data.ModifyStatPoolModifierEffector_Record? GetModifyStatPoolModifierEffectorRecord(TDBID path) RTTI
  • game.data.NewPerk_Record? GetNewPerkRecord(TDBID path) RTTI
  • game.data.RangedAttackPackage_Record? GetRangedAttackPackageRecord(TDBID path) RTTI
  • game.data.ReactionPreset_Record? GetReactionPresetRecord(TDBID path) RTTI
  • game.data.RewardBase_Record? GetRewardBaseRecord(TDBID path) RTTI
  • game.data.ShooterBossAI_Record? GetShooterBossAIRecord(TDBID path) RTTI
  • game.data.StatusEffectAIBehaviorType_Record? GetStatusEffectAIBehaviorTypeRecord(TDBID path) RTTI
  • game.data.TankGameplay_Record? GetTankGameplayRecord(TDBID path) RTTI
  • game.data.TankWeapon_Record? GetTankWeaponRecord(TDBID path) RTTI
  • game.data.ThumbnailWidgetDefinition_Record? GetThumbnailWidgetDefinitionRecord(TDBID path) RTTI
  • game.data.VehicleTPPCameraPresetParams_Record? GetVehicleTPPCameraPresetParamsRecord(TDBID path) RTTI
  • game.data.WeaponFxPackage_Record? GetWeaponFxPackageRecord(TDBID path) RTTI
  • game.data.AIActionLookAtData_Record? GetAIActionLookAtDataRecord(TDBID path) RTTI
  • game.data.AIActionSmartComposite_Record? GetAIActionSmartCompositeRecord(TDBID path) RTTI
  • game.data.AISubActionCharacterRecordUnequip_Record? GetAISubActionCharacterRecordUnequipRecord(TDBID path) RTTI
  • game.data.AISubActionMountVehicle_Record? GetAISubActionMountVehicleRecord(TDBID path) RTTI
  • game.data.AimAssistType_Record? GetAimAssistTypeRecord(TDBID path) RTTI
  • game.data.Bounty_Record? GetBountyRecord(TDBID path) RTTI
  • game.data.Cone_Record? GetConeRecord(TDBID path) RTTI
  • game.data.MappinPhaseDefinition_Record? GetMappinPhaseDefinitionRecord(TDBID path) RTTI
  • game.data.MappinUICustomOpacityParams_Record? GetMappinUICustomOpacityParamsRecord(TDBID path) RTTI
  • game.data.Material_Record? GetMaterialRecord(TDBID path) RTTI
  • game.data.MiniGame_Trap_Record? GetMiniGame_TrapRecord(TDBID path) RTTI
  • game.data.NPCTypePrereq_Record? GetNPCTypePrereqRecord(TDBID path) RTTI
  • game.data.RewardBase_inline0_Record? GetRewardBase_inline0Record(TDBID path) RTTI
  • game.data.ShooterBasilisk_Record? GetShooterBasiliskRecord(TDBID path) RTTI
  • game.data.SmartGunTargetSortConfigurations_Record? GetSmartGunTargetSortConfigurationsRecord(TDBID path) RTTI
  • game.data.StimTargets_Record? GetStimTargetsRecord(TDBID path) RTTI
  • game.data.VehicleFxWheelsDecals_Record? GetVehicleFxWheelsDecalsRecord(TDBID path) RTTI
  • game.data.device._gameplay_role_Record? Getdevice_gameplay_roleRecord(TDBID path) RTTI
  • game.data.AIEverPerformedChase_Record? GetAIEverPerformedChaseRecord(TDBID path) RTTI
  • game.data.AIIsFromPreventionSystem_Record? GetAIIsFromPreventionSystemRecord(TDBID path) RTTI
  • game.data.AIIsInActiveCameraCond_Record? GetAIIsInActiveCameraCondRecord(TDBID path) RTTI
  • game.data.AINodeMap_Record? GetAINodeMapRecord(TDBID path) RTTI
  • game.data.AISquadCond_Record? GetAISquadCondRecord(TDBID path) RTTI
  • game.data.AISquadFurthestToSectorCheck_Record? GetAISquadFurthestToSectorCheckRecord(TDBID path) RTTI
  • game.data.AISubActionCreateGameEffect_Record? GetAISubActionCreateGameEffectRecord(TDBID path) RTTI
  • game.data.AISubActionSetEquipSecondaryWeapons_Record? GetAISubActionSetEquipSecondaryWeaponsRecord(TDBID path) RTTI
  • game.data.AISubActionSetWaypointByTag_Record? GetAISubActionSetWaypointByTagRecord(TDBID path) RTTI
  • game.data.AISubActionShootWithWeapon_Record? GetAISubActionShootWithWeaponRecord(TDBID path) RTTI
  • game.data.ActionMap_Record? GetActionMapRecord(TDBID path) RTTI
  • game.data.AimAssistConfigPreset_Record? GetAimAssistConfigPresetRecord(TDBID path) RTTI
  • game.data.CharacterRandomizationCategory_Record? GetCharacterRandomizationCategoryRecord(TDBID path) RTTI
  • game.data.CompanionDistancePreset_Record? GetCompanionDistancePresetRecord(TDBID path) RTTI
  • game.data.ItemCategory_Record? GetItemCategoryRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_inline0_Record? GetMiniGame_AllSymbols_inline0Record(TDBID path) RTTI
  • game.data.NPCStanceState_Record? GetNPCStanceStateRecord(TDBID path) RTTI
  • game.data.PlayerBuild_Record? GetPlayerBuildRecord(TDBID path) RTTI
  • game.data.PresetMapper_Record? GetPresetMapperRecord(TDBID path) RTTI
  • game.data.SenseObjectType_Record? GetSenseObjectTypeRecord(TDBID path) RTTI
  • game.data.ShooterBullet_Record? GetShooterBulletRecord(TDBID path) RTTI
  • game.data.ShooterProp_Record? GetShooterPropRecord(TDBID path) RTTI
  • game.data.StatusEffectAIBehaviorFlag_Record? GetStatusEffectAIBehaviorFlagRecord(TDBID path) RTTI
  • game.data.StimType_Record? GetStimTypeRecord(TDBID path) RTTI
  • game.data.VehicleDataPackage_Record? GetVehicleDataPackageRecord(TDBID path) RTTI
  • game.data.VehicleEngineData_Record? GetVehicleEngineDataRecord(TDBID path) RTTI
  • game.data.AIActionAnimSlot_Record? GetAIActionAnimSlotRecord(TDBID path) RTTI
  • game.data.AIActionSelector_Record? GetAIActionSelectorRecord(TDBID path) RTTI
  • game.data.AIRingTicket_Record? GetAIRingTicketRecord(TDBID path) RTTI
  • game.data.AISubActionHitData_Record? GetAISubActionHitDataRecord(TDBID path) RTTI
  • game.data.AISubActionMissileRainGrid_Record? GetAISubActionMissileRainGridRecord(TDBID path) RTTI
  • game.data.AITacticTicket_Record? GetAITacticTicketRecord(TDBID path) RTTI
  • game.data.AITicket_Record? GetAITicketRecord(TDBID path) RTTI
  • game.data.AIValidCoversCond_Record? GetAIValidCoversCondRecord(TDBID path) RTTI
  • game.data.AdvertisementFormatDef_Record? GetAdvertisementFormatDefRecord(TDBID path) RTTI
  • game.data.ApplyStatusEffectByChanceEffector_Record? GetApplyStatusEffectByChanceEffectorRecord(TDBID path) RTTI
  • game.data.AttributeData_Record? GetAttributeDataRecord(TDBID path) RTTI
  • game.data.BroadcastStimEffector_Record? GetBroadcastStimEffectorRecord(TDBID path) RTTI
  • game.data.ConsumableBaseName_Record? GetConsumableBaseNameRecord(TDBID path) RTTI
  • game.data.DeviceScreenType_Record? GetDeviceScreenTypeRecord(TDBID path) RTTI
  • game.data.DeviceUIDefinition_Record? GetDeviceUIDefinitionRecord(TDBID path) RTTI
  • game.data.Gender_Record? GetGenderRecord(TDBID path) RTTI
  • game.data.GenericMetroSign_Record? GetGenericMetroSignRecord(TDBID path) RTTI
  • game.data.Item_Record? GetItemRecord(TDBID path) RTTI
  • game.data.ItemQueryElement_Record? GetItemQueryElementRecord(TDBID path) RTTI
  • game.data.LootInjectionSettings_Record? GetLootInjectionSettingsRecord(TDBID path) RTTI
  • game.data.MappinUIGlobalProfile_Record? GetMappinUIGlobalProfileRecord(TDBID path) RTTI
  • game.data.OwnerThreatCoverSelectionParameters_Record? GetOwnerThreatCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.Perk_Record? GetPerkRecord(TDBID path) RTTI
  • game.data.PerkLevelData_Record? GetPerkLevelDataRecord(TDBID path) RTTI
  • game.data.Program_Record? GetProgramRecord(TDBID path) RTTI
  • game.data.RandomRatioCoverSelectionParameters_Record? GetRandomRatioCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.TankBackgroundData_Record? GetTankBackgroundDataRecord(TDBID path) RTTI
  • game.data.TankPickupSpawnerData_Record? GetTankPickupSpawnerDataRecord(TDBID path) RTTI
  • game.data.TriggerMode_Record? GetTriggerModeRecord(TDBID path) RTTI
  • game.data.UICondition_Record? GetUIConditionRecord(TDBID path) RTTI
  • game.data.UncontrolledMovementEffector_Record? GetUncontrolledMovementEffectorRecord(TDBID path) RTTI
  • game.data.VehicleBehaviorData_Record? GetVehicleBehaviorDataRecord(TDBID path) RTTI
  • game.data.VehicleColorTemplate_Record? GetVehicleColorTemplateRecord(TDBID path) RTTI
  • game.data.Weakspot_Record? GetWeakspotRecord(TDBID path) RTTI
  • game.data.AIAmmoCountCond_Record? GetAIAmmoCountCondRecord(TDBID path) RTTI
  • game.data.AINPCTypeCond_Record? GetAINPCTypeCondRecord(TDBID path) RTTI
  • game.data.AIPercentageChanceCond_Record? GetAIPercentageChanceCondRecord(TDBID path) RTTI
  • game.data.AIRole_Record? GetAIRoleRecord(TDBID path) RTTI
  • game.data.AISquadFilterOwnTargetSpotted_Record? GetAISquadFilterOwnTargetSpottedRecord(TDBID path) RTTI
  • game.data.AISquadType_Record? GetAISquadTypeRecord(TDBID path) RTTI
  • game.data.AISubActionSetEquipPrimaryWeapons_Record? GetAISubActionSetEquipPrimaryWeaponsRecord(TDBID path) RTTI
  • game.data.AbsoluteZLimiterCoverSelectionParameters_Record? GetAbsoluteZLimiterCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.ApplyEffectorEffector_Record? GetApplyEffectorEffectorRecord(TDBID path) RTTI
  • game.data.ControlledLootTable_Record? GetControlledLootTableRecord(TDBID path) RTTI
  • game.data.DriveHelperType_Record? GetDriveHelperTypeRecord(TDBID path) RTTI
  • game.data.EquipmentMovementSound_Record? GetEquipmentMovementSoundRecord(TDBID path) RTTI
  • game.data.InteractionMountBase_Record? GetInteractionMountBaseRecord(TDBID path) RTTI
  • game.data.InventoryItem_Record? GetInventoryItemRecord(TDBID path) RTTI
  • game.data.ItemDropSettings_Record? GetItemDropSettingsRecord(TDBID path) RTTI
  • game.data.MiniGame_AllSymbols_inline3_Record? GetMiniGame_AllSymbols_inline3Record(TDBID path) RTTI
  • game.data.PerkUtility_Record? GetPerkUtilityRecord(TDBID path) RTTI
  • game.data.PhotoModeEffect_Record? GetPhotoModeEffectRecord(TDBID path) RTTI
  • game.data.ReactionPresetPolice_Record? GetReactionPresetPoliceRecord(TDBID path) RTTI
  • game.data.RoachRacePowerUpList_Record? GetRoachRacePowerUpListRecord(TDBID path) RTTI
  • game.data.ScannableData_Record? GetScannableDataRecord(TDBID path) RTTI
  • game.data.StatChangedPrereq_Record? GetStatChangedPrereqRecord(TDBID path) RTTI
  • game.data.TPPCameraSetup_Record? GetTPPCameraSetupRecord(TDBID path) RTTI
  • game.data.TankDestroyableObject_Record? GetTankDestroyableObjectRecord(TDBID path) RTTI
  • game.data.UIElement_Record? GetUIElementRecord(TDBID path) RTTI
  • game.data.UphillDriveHelper_Record? GetUphillDriveHelperRecord(TDBID path) RTTI
  • game.data.VehiclePIDSettings_Record? GetVehiclePIDSettingsRecord(TDBID path) RTTI
  • game.data.VehicleSeat_Record? GetVehicleSeatRecord(TDBID path) RTTI
  • game.data.VehicleWheelDimensionsPreset_Record? GetVehicleWheelDimensionsPresetRecord(TDBID path) RTTI
  • game.data.VehicleWheelsFrictionPreset_Record? GetVehicleWheelsFrictionPresetRecord(TDBID path) RTTI
  • game.data.VirtualNetwork_Record? GetVirtualNetworkRecord(TDBID path) RTTI
  • game.data.WeaponVFXSet_Record? GetWeaponVFXSetRecord(TDBID path) RTTI
  • game.data.AIRecord_Record? GetAIRecordRecord(TDBID path) RTTI
  • game.data.AISubActionActivateLightPreset_Record? GetAISubActionActivateLightPresetRecord(TDBID path) RTTI
  • game.data.AISubActionGeneratePointOfInterestTarget_Record? GetAISubActionGeneratePointOfInterestTargetRecord(TDBID path) RTTI
  • game.data.ActionTargetInDistancePrereq_Record? GetActionTargetInDistancePrereqRecord(TDBID path) RTTI
  • game.data.AimAssistCommon_Record? GetAimAssistCommonRecord(TDBID path) RTTI
  • game.data.BuildNewPerk_Record? GetBuildNewPerkRecord(TDBID path) RTTI
  • game.data.Clothing_inline0_Record? GetClothing_inline0Record(TDBID path) RTTI
  • game.data.CoverTypeCoverSelectionParameters_Record? GetCoverTypeCoverSelectionParametersRecord(TDBID path) RTTI
  • game.data.CrowdSlotMovementPatternBase_Record? GetCrowdSlotMovementPatternBaseRecord(TDBID path) RTTI
  • game.data.EquipSlot_Record? GetEquipSlotRecord(TDBID path) RTTI
  • game.data.GrenadeDeliveryMethodType_Record? GetGrenadeDeliveryMethodTypeRecord(TDBID path) RTTI
  • game.data.LocomotionMode_Record? GetLocomotionModeRecord(TDBID path) RTTI
  • game.data.NetworkPresetBinderParameters_Record? GetNetworkPresetBinderParametersRecord(TDBID path) RTTI
  • game.data.ReactionLimit_Record? GetReactionLimitRecord(TDBID path) RTTI
  • game.data.Rigs_Record? GetRigsRecord(TDBID path) RTTI
  • game.data.ShooterTransporter_Record? GetShooterTransporterRecord(TDBID path) RTTI
  • game.data.SmartGunHandlerParams_Record? GetSmartGunHandlerParamsRecord(TDBID path) RTTI
  • game.data.StatPoolDistributionData_Record? GetStatPoolDistributionDataRecord(TDBID path) RTTI
  • game.data.StimPriority_Record? GetStimPriorityRecord(TDBID path) RTTI
  • game.data.StopAndStickPerpendicular_Record? GetStopAndStickPerpendicularRecord(TDBID path) RTTI
  • game.data.UICharacterCustomizationResourcePaths_Record? GetUICharacterCustomizationResourcePathsRecord(TDBID path) RTTI
  • game.data.VehicleAITractionEstimation_Record? GetVehicleAITractionEstimationRecord(TDBID path) RTTI
  • game.data.VehicleDestructionPointDamper_Record? GetVehicleDestructionPointDamperRecord(TDBID path) RTTI
  • game.data.VehicleWheelDrivingSetup_2_Record? GetVehicleWheelDrivingSetup_2Record(TDBID path) RTTI
  • game.data.device._role_action_desctiption_Record? Getdevice_role_action_desctiptionRecord(TDBID path) RTTI